[RELEASE] Simple Bomb Defuse [script] in ARMA 3 - MISSION EDITING & SCRIPTING Posted October 15, 2022 I fixed the sound and ace interaction for dedicated servers... first the sound, just put a trigger under the metal barrel and rename the metal barrel to bomb1 ACTIVATION: ANYPLAYER ACTIVATION TYPE: PRESENT REPEATABLE: UNCHECK SERVERONLY: UNCHECK IN CONDITION: call{player in thisList} ON ACTIVATION: if (!isDedicated) then {[] spawn { while { alive bomb1 && bomb1 getVariable ["a3f_bomb_active", true] } do { playSound "beep_strobe"; sleep 2; }};}; now the ace interaction: on line 4 of the bomb.sqf file change to if(isDedicated) exitWith {}; 3
[RELEASE] Simple Bomb Defuse [script]
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
I fixed the sound and ace interaction for dedicated servers...
first the sound, just put a trigger under the metal barrel and rename the metal barrel to bomb1
ACTIVATION: ANYPLAYER ACTIVATION TYPE: PRESENT REPEATABLE: UNCHECK SERVERONLY: UNCHECK IN CONDITION: call{player in thisList} ON ACTIVATION: if (!isDedicated) then {[] spawn { while { alive bomb1 && bomb1 getVariable ["a3f_bomb_active", true] } do { playSound "beep_strobe"; sleep 2; }};};
now the ace interaction:
on line 4 of the bomb.sqf file change to if(isDedicated) exitWith {};