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Bruno 512

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Posts posted by Bruno 512


  1.  

    I fixed the sound and ace interaction for dedicated servers...

    first the sound, just put a trigger under the metal barrel and rename the metal barrel to bomb1

    ACTIVATION: ANYPLAYER
    ACTIVATION TYPE: PRESENT
    REPEATABLE: UNCHECK
    SERVERONLY: UNCHECK
    
    IN CONDITION: call{player in thisList}
    
    ON ACTIVATION:
    
    if (!isDedicated) then {[] spawn { while { alive bomb1 && bomb1 getVariable ["a3f_bomb_active", true] } do 
    {
        playSound "beep_strobe";    sleep 2;
    }};};
    

    now the ace interaction:

    on line 4 of the bomb.sqf file change to if(isDedicated) exitWith {};

     

     

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