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PlatinumFIVE

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About PlatinumFIVE

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  1. I need to know how to add the ambient night sounds from the livonia map to a scenario.
  2. Help, How do i make objective "B" be assigned when Objective "A" is completed? So far this is what ive tried: Trigger: "2" objStatus "DONE"; The trigger is synced to a settaskstate module
  3. Condition "Item_keys" in ((vestItems player) + (uniformItems player) + (backpackItems player)) On Activation Car1 setVehicleLock "UNLOCKED"; Can somebody tell me what is wrong with this or if I'm missing something?
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