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The_Referee

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  1. The_Referee

    Interrogating AI for Intel

    ...as soon as my head finished hurting (after I slammed it on my desk several times), I tried createDiaryRecord and it worked just like I wished for. Thank you very much! Best example of overthinking a problem, when the solution is as easy as this.
  2. Hello, I'm quite new for scripting, since a studied history and am working in Public Relations. But the Arma 3 Editor and die possibilites catched me, so im trying my best. I'm now encountering a problem, I realy can't find a solution for by myself. I'm trying to make an AI as intel via an addAction command. There are two possibilities: either the AI is alive or dead. Every case has its own intel text. AddAction and BIS_fnc_initIntelObject work just fine - seperated. But how can i combine these two? Here ist the script (maybe just what I think it is...) if (hasInterface) then { Terror addAction [ "Befragen", { [Terror, "RscAttributeDiaryRecord", ["Befragung", "Ok ok, ich rede! Kein Grund, mir die Waffe an den Kopf zu halten! Wir konnten mit der Kiste nichts anfangen, also haben wir Sie in die <marker name='marker_1'>Mine östlich von Tarawah</marker> gebracht. Und jetzt lasst mich in Ruhe!"]] spawn BIS_fnc_initIntelObject, deleteMarker "marker_0", "marker_1" setMarkerType "mil_objective", "marker_1" setMarkerColor "ColorRed" }, [], 10, true, true, "", "isPlayer _this && { _this distance _target < 2 } && (Alive Terror);" ]; }; if (hasInterface) then { Terror addAction [ "Durchsuchen", { [Terror, "RscAttributeDiaryRecord", ["Durchsuchung", "Die Leiche hat in einer der Manteltaschen in Handy gehabt. Eine der letzten Nachrichten ging an einen lokalen Anführer: Vor Ort wusse niemand etwas mit der Kiste anzufangen. Daher wurde sie dem Anführer überstellt. Seinen Sitz hat er in einer <marker name='marker_1'>Mine östlich von Tarawah</marker>."]] spawn BIS_fnc_initIntelObject, deleteMarker "marker_0", "marker_1" setMarkerType "mil_objective", "marker_1" setMarkerColor "ColorRed"}, [], 10, true, true, "", "isPlayer _this && { _this distance _target < 2 } && (!Alive Terror);" ]; }; Maybe is missunderstood the entry for the BIS_fnc_initIntelObject command, but I would really appreciate a little help. Thanks in advance!
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