Thank you for creating this addon. It has been extremely useful.
I am struggling to create a skinned vest from scratch. At the moment I am taking the .fbx character from the Arma 3 samples and skinning my mesh based on it's skeleton. When I get the mesh into game it loads up - but is locked to the player's root. Is there a guide which you could link to for exporting the mesh?
So far I'm able to successfully import the sample vest p3d file, export it and then load it up in game and it's working as expected. I feel like I'm missing an important step within Blender before exporting the mesh.