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SSGT. Caine

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About SSGT. Caine

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  1. SSGT. Caine

    Tell Ai to "Stop" and then continue

    I appreciate your help man!
  2. SSGT. Caine

    Tell Ai to "Stop" and then continue

    I really appreciate your help! How would I go about adding cov1 disableAI "PATH"; to make them not move but be able to fire? previously the leader would once again command them to move when they encounter enemies.
  3. SSGT. Caine

    Tell Ai to "Stop" and then continue

    After the "{dostop _x} foreach units cov1;" command. The vehicles will not continue to the waypoint even after doing the "units cov1 doFollow leader cov1;" command.
  4. SSGT. Caine

    Tell Ai to "Stop" and then continue

    "{con1 doFollow _x} foreach units con1;" I will test this.
  5. SSGT. Caine

    Tell Ai to "Stop" and then continue

    It will not let me preform "{domove _x} foreach units cov1;" do you know what the code is to move the group specifically? I'm using triggers to activate the (addActions) could that be the issue?
  6. I'm making a MP Mission where I want an (addAction) to allow players to Halt the vehicle and then move it again. So if need we can tell the AI to stop driving towards the waypoint, and whenever we want to advance we would just use the (addAction). I've successfully been able to stop the Vehicle by using; "{dostop _x} foreach units cov1;" which (cov1 is the variable name for the convoy group), but after I use that command I can not use a move command to tell the AI to continue to the waypoint. Please Help :(
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