marchiemike
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Hello, Thank you, Im not very good at coding🤣 . When you said move out the thing out of the switch scope. Here's what I did. Is this correct? I tried it with this but still some of the civilians that is on the list still spawned in. switch (_p_en) do { /*case "Myfactionexemple" : { btc_type_units = btc_type_units - ["Blabla","moreBlabla"]; btc_type_divers = btc_type_divers + ["Blabla","moreBlabla"]; btc_type_crewmen = "Blabla"; btc_type_boats = btc_type_boats; btc_type_motorized = btc_type_motorized; btc_type_mg = btc_type_mg; btc_type_gl = btc_type_gl; };*/ case "OPF_G_F" : { btc_type_motorized = btc_type_motorized + ["I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F"]; }; case "IND_C_F" : { btc_type_motorized = btc_type_motorized + ["I_G_Offroad_01_repair_F", "I_G_Offroad_01_F", "I_G_Quadbike_01_F", "I_G_Van_01_fuel_F", "I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F", "I_G_Offroad_01_F"]; btc_type_units = btc_type_units - ["I_C_Soldier_Camo_F"]; }; }; case "UK3CB_CHC_C" : { btc_type_units = btc_type_units - ["UK3CB_CHC_C_CAN","UK3CB_CHC_C_SPY","UK3CB_CHC_C_PROF","UK3CB_CHC_C_BODYG","UK3CB_CHC_C_COACH","UK3CB_CHC_C_DOC","UK3CB_CHC_C_FUNC","UK3CB_CHC_C_PILOT","UK3CB_CHC_C_POLITIC","UK3CB_CHC_C_PRIEST"]; btc_type_motorized = btc_type_motorized - ["UK3CB_CHC_C_Ikarus","UK3CB_CHC_C_Landcruiser","UK3CB_CHC_C_Octavia","UK3CB_CHC_C_Pickup","UK3CB_CHC_C_Sedan","UK3CB_CHC_C_Skoda","UK3CB_CHC_C_S1203","UK3CB_CHC_C_SUV","UK3CB_CHC_C_SUV_Armoured","UK3CB_CHC_C_Gaz24","UK3CB_CHC_C_Antonov_AN2","UK3CB_CHC_C_DC3","UK3CB_CHC_C_Mi8AMT","UK3CB_CHC_C_Golf"]; };
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Thanks very much! my bad. no errors now, but the classnames that I have included in the array to be removed is still appearing in the game. any idea why?
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I would like to remove some civilian units and vehicles. I have entered their classnames as shown below but an error occurs. can you please have a look of what ive done wrong here? many thanks switch (_p_en) do { /*case "Myfactionexemple" : { btc_type_units = btc_type_units - ["Blabla","moreBlabla"]; btc_type_divers = btc_type_divers + ["Blabla","moreBlabla"]; btc_type_crewmen = "Blabla"; btc_type_boats = btc_type_boats; btc_type_motorized = btc_type_motorized; btc_type_mg = btc_type_mg; btc_type_gl = btc_type_gl; };*/ case "OPF_G_F" : { btc_type_motorized = btc_type_motorized + ["I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F"]; }; case "IND_C_F" : { btc_type_motorized = btc_type_motorized + ["I_G_Offroad_01_repair_F", "I_G_Offroad_01_F", "I_G_Quadbike_01_F", "I_G_Van_01_fuel_F", "I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F", "I_G_Offroad_01_F"]; btc_type_units = btc_type_units - ["I_C_Soldier_Camo_F"]; }; case "UK3CB_CHC_C" : { btc_civ_type_units = btc_civ_type_units - ["UK3CB_CHC_C_CAN", "UK3CB_CHC_C_SPY", "UK3CB_CHC_C_PROF", "UK3CB_CHC_C_BODYG", "UK3CB_CHC_C_COACH", "UK3CB_CHC_C_DOC", "UK3CB_CHC_C_FUNC", "UK3CB_CHC_C_PILOT", "UK3CB_CHC_C_POLITIC", "UK3CB_CHC_C_PRIEST"]; btc_civ_type_veh = btc_civ_type_veh - ["UK3CB_CHC_C_Ikarus"; "UK3CB_CHC_C_Landcruiser"; "UK3CB_CHC_C_Octavia"; "UK3CB_CHC_C_Pickup"; "UK3CB_CHC_C_Sedan"; "UK3CB_CHC_C_Skoda"; "UK3CB_CHC_C_S1203"; "UK3CB_CHC_C_SUV"; "UK3CB_CHC_C_SUV_Armoured"; "UK3CB_CHC_C_Gaz24"; "UK3CB_CHC_C_Antonov_AN2"; "UK3CB_CHC_C_DC3"; "UK3CB_CHC_C_Mi8AMT"; "UK3CB_CHC_C_Golf"]; }; };
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Does it mean I will always spawn in the same location where I disconnected? And the only work around is to suicide then Abort ?
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Thanks!! I got the idea. How would I know which type is which? Like how can I find out "UK3CB_TKM_O_D30",which type these belongs? Is there a way in Eden that will show which type a unit belongs? many thank sagain
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Also, I have set respawn location to FOB/Rallypoint However, when I disconnect from server and reconnect in other day, I get spawned in the location where I exactly disconnected. I was really hoping to find a way where I can just spawn /respawn in just one define location (like wherever I placed the <respawn_west> invisible marker in 3den) cheers
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Here is the classnames of the ones I do not want to spawn in . Can you show me how the code should be written so I can use it in my other Hearts and Minds maps. cheers - ["UK3CB_TKM_O_MTLB_ZU23", "UK3CB_TKM_O_V3S_Zu23", "UK3CB_TKM_O_Ural_Zu23", "UK3CB_TKM_O_BMP1", "UK3CB_TKM_O_BTR40", "UK3CB_TKM_O_BTR40_MG", "UK3CB_TKM_O_BTR60", "UK3CB_TKM_O_MTLB_BMP", "UK3CB_TKM_O_MTLB_KPVT", "UK3CB_TKM_O_MTLB_PKT", "UK3CB_TKM_O_BRDM2_ATGM", "UK3CB_TKM_O_BRDM2", "UK3CB_TKM_O_BRDM2_HQ", "UK3CB_TKM_O_Hilux_GMG", "UK3CB_TKM_O_Hilux_Rocket_Arty", "UK3CB_TKM_O_Hilux_Mortar", "UK3CB_TKM_O_Hilux_Rocket", "UK3CB_TKM_O_Hilux_Spg9", "UK3CB_TKM_O_Hilux_Zu23_Front", "UK3CB_TKM_O_Hilux_Zu23", "UK3CB_TKM_O_LR_AGS30", "UK3CB_TKM_O_LR_SPG9", "UK3CB_TKM_O_LR_SF_AGS30", "UK3CB_TKM_O_UAZ_AGS30", "UK3CB_TKM_O_UAZ_SPG9", "UK3CB_TKM_O_2b14_82mm", "UK3CB_TKM_O_D30", "UK3CB_TKM_O_Igla_AA_pod", "UK3CB_TKM_O_AGS", "UK3CB_TKM_O_KORD", "UK3CB_TKM_O_KORD_high", "UK3CB_TKM_O_SPG9", "UK3CB_TKM_O_ZU23"];
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Hello!!!! 🙂 I have seen the instructions on how to remove a specific unit from the Ai that will spawned in the game. Can you give me an example how to properly edit the line in the mission.sqf? For example, i do not want unitMG to be spawned in game //Sometimes you need to remove units: - ["Blabla","moreBlabla"]; //Sometimes you need to add units: + ["Blabla","moreBlabla"]; switch (_p_en) do { /*case "Myfactionexemple" : { btc_type_units = btc_type_units - ["Blabla","moreBlabla"]; btc_type_divers = btc_type_divers + ["Blabla","moreBlabla"]; btc_type_crewmen = "Blabla"; btc_type_boats = btc_type_boats; btc_type_motorized = btc_type_motorized; btc_type_mg = btc_type_mg; btc_type_gl = btc_type_gl; };*/ case "OPF_G_F" : { btc_type_motorized = btc_type_motorized + ["I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F"]; }; case "IND_C_F" : { btc_type_motorized = btc_type_motorized + ["I_G_Offroad_01_repair_F", "I_G_Offroad_01_F", "I_G_Quadbike_01_F", "I_G_Van_01_fuel_F", "I_Truck_02_transport_F", "I_Truck_02_covered_F"]; btc_type_motorized_armed = btc_type_motorized_armed + ["I_Heli_light_03_F", "I_G_Offroad_01_F"]; btc_type_units = btc_type_units - ["I_C_Soldier_Camo_F"]; }; Many thanks
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marchiemike started following How make reserved slots ?
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How make reserved slots ?
marchiemike replied to ALPHIVE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Probably too late for this , I have followed the instructions. It is giving error of "Error undefined variable in expression: allowed" help please. -
Hello!!!! 🙂 I wanted to recycle the previous map we used , and only made some changes with the design of the base . However, when I upload it in the server. It loads the last game saved from the previous map. How can I revert it back so all previous saved game data can be erased and start new
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OHHH!! please disregard!! 🙂 I found it!
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Hello!!!! 🙂 may I please ask where can I tweak the settings so that the enemies will only spawn when players is within certain distance? I have noticed that the whole map gets filled with enemies at the start of the game. Many Thanks
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Thank you, So far I was able to remove the respawn menu but now im respawning in the position of death. I have already placed a marker with respawn_west in the variable name and also changed the settings in the Eden editor multiplayer to respawn in custom position. unfortunately, Im still respawning on the same spot where the player died?
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Hello, How do I disable the default respawn system? We would like to set the respawn on custom location via EDEN editor. I think the script is overriding the EDEN respawn settings. Thank you very much!
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Thanks. Is there a way to decrease the enemies spawned when I make adjustments to the parameters?