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bizonspec

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About bizonspec

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  1. bizonspec

    Not possible to shoot paratroopers?

    Thanks, sad to hear that. Maybe some mod that would add new type of unit and mod the part that checks for flight status, any hints how or if can this be done?
  2. bizonspec

    Not possible to shoot paratroopers?

    Hm, then why is everyone still shooting at them while in mid-air, strange. Anyway, even when doing "this setCaptive False" as init script of the paradrop - nothing changes. I added a trigger that detects him, on activation "boy1 setCaptive False;" (his name is boy1) and still nothing (yet the trigger is activated - sound effect), still he just ignores any shots until he lands. Edit: flying paratroopers even ignore "setDammage 1" done to them.
  3. bizonspec

    Not possible to shoot paratroopers?

    Playing ARMA: Cold War Assault - from Steam, it says version 1.99 in game main menu. It seems that paratroopers can not be shoot while they are in air. Not by me, nor by other units e.g. other soldiers. Yes, I am shooting at the person, not at the canopy. The shots from other units are visibly crossing the flying person, but just pass through him dealing no damage at all. I test this in the included mission editor now, by creating unit - West - air - paratrooper, options: Flying - and shooting at him. If he is instead spawned without Flying - just on the ground, then he can be instantly wounded and killed. Same seems to apply to units I eject from flying helicopter (via script - action eject) - immortal and invulnerable to all damage until they touch ground. Is this a bug? Can it be fixed? Is there any work around? I tried adding triggers with setAllowDammage True but this didnt changed anything.
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