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__Bishop__

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  1. __Bishop__

    Using commands on group in EDEN editor

    I found solution: { hideObjectGlobal _x; } forEach units kafegr; But I still don't understand how to initialize boolean in Eden editor, I tried to type: boolean bool=true; or public boolean bool=true; but it don't work. Please help me with initializing boolean.
  2. How to use commands on group of units/objects? For example, I created group of units Alpha 1-5 and set his name "kafegr". Now I can add attribute for all units of this group, for example, hideObject this; But how to use commands on this group outside attributes of this group? I tried to type in trigger following command: hideObject kafegr; but it don't work, so please help me, what I need to type in trigger to hide all units of this group when some player activates this trigger? And second question: how to add boolean? I tried to type: boolean boolk=false; in initialization block, but it don't work. Sorry for my bad english.
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