lwoadam
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Trigger activated when all members of a group are Inside Trigger Area
lwoadam replied to lwoadam's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works! Thank you! -
Trigger activated when all members of a group are Inside Trigger Area
lwoadam posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello - I am having a dilemma trying to figure this out. I have searched the forum but nothing I am doing is seeming to work for me. So here's what I want to do - my leader init is grp1 = group this - I want BLUFOR units to kneel once trigger is activated {_x setUnitPos "MIDDLE"} forEach units grp1; How am I am able to have this trigger activate on the condition that all members of grp1 are within the trigger area so they kneel once they all fall in? Thank You -
Multiple Triggers to complete Task
lwoadam replied to lwoadam's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This worked even better! -
Multiple Triggers to complete Task
lwoadam replied to lwoadam's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep!! This absolutely worked. Thank you Kindly!! -
Hello - Trying to make this work so that when I set a Satchel Charge down on two locations (parked planes on airfield) that they satisfy a third trigger which completes a task. I have found some resources and none work so far. I have three triggers (trig1, trig2, trig3) trig1 and trig2 has the following condition !isNull nearestObject [thisTrigger, "SatchelCharge_Remote_Ammo"] I have tried the following for trig3 which is synced to the SetTaskState ((triggerActivated trig1) && (triggerActivated trig2)) but it is not working, and the task is being completed when I set down the charge on one trigger. Any ideas?
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Trigger Activated when Firing Launcher
lwoadam replied to lwoadam's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you!!!! Just what I needed and worked like a charm. Thank you sir - deciphering this as best I can now. -
Trigger Activated when Firing Launcher
lwoadam posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good Morning Everyone - let me say I am late to ARMA3 and have fallen down the rabbit hole of mission making. In searching for what I am looking for I think I am both over my head and confused. I am making a scenario in the Falklands of an Assault that happened that commenced with firing Launchers. How can I make a trigger that commences the assault when I fire a LAW launcher? I have tried a lot of things and have fallen short of my goal. I'd be happy to activate when I shoot the launcher, but to have others shoot at the same time as what happened in real life would be even more ideal. Can anyone help me with this as I am really struggling!! Thank you in advance, -
Hello Let me say I am late to the amazing ARMA series That being said I have downloaded many mods on steam and use an External SSD F:\ and have Steam pointing to that. Why in the world do my mods seem to delete everytime and have to update / entirely re-download? I swear it's the 5th time it's happened. What am I doing wrong?? Are these mod folders saving on my C:\ drive or something when Steam re-downloads? I want to run ARMA3 and all mods off the SSD so I can take the game with me to play elsewhere. If this is something that needs to happen then whatever, but it seems weird I have 200 GB of "updates" every week.