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freedom420_incoming

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About freedom420_incoming

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  1. freedom420_incoming

    AI reacting confused to Attachto objects.

    This did not work. the main vehicle (huron) now collides with ZERO objects, attached objects (VR Blocks) were set 100m away. I made some changes, used the csat taru, replaced vr blocks with colored taru pods, now it follows the first waypoint and then ignores the others (does random aerobatics instead).
  2. I could make the wipeout gunner shoot by the ForceWeaponFire command, but I wanted it to spray down atleast 300-400 rounds until I say "Hold Fire" on radio. The SuppressFor command and radio for suppressive fire isn't working. (Target is nothing, just the direction the plane is facing). Any ideas? :l wanted to use the init, to start shooting as soon as it is allowed to open fire.
  3. freedom420_incoming

    AI reacting confused to Attachto objects.

    1 HMS Proteus, 1 Huron, and LOTS of VR blocks. That's it. Removing all VR Blocks makes the Huron (main vehicle) follow waypoints.
  4. freedom420_incoming

    AI reacting confused to Attachto objects.

    i will try increasing the size of the whole thing to make space for the heli so it doesn't collide with anything.
  5. freedom420_incoming

    AI reacting confused to Attachto objects.

    I just did that, attached all extra objects to a helper then attached the helper to the helicopter. no difference, the AI pilot still keeps going up endlessly. 😞
  6. Hello, I just noticed whenever I attach a lot of things to huron, the AI pilot stops following waypoints, and keeps going up, even with "careless" behavior. when I keep a single submarine attached, it follows the waypoint. so is there any way to make AI strictly ignore any attachto objects? as if they were never there?
  7. freedom420_incoming

    Custom Color on USS Freedom

    Hello, I'm trying to paint the USS Freedom black-ish using the following command but it is not working, and there is not much data about this on google. Can someone assist me with that? my init: this setObjectTexture [0, "#(argb,8,8,3)color(0.1,0.8,0.1,0.01)"]
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