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Dunklik

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About Dunklik

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  1. Hey guys - First of all thanks for your separate answers its heart warming to see the community still comes together to solve this. I'll trial them and see what works. I did find some kind of hybrid solution which i'll post here.
  2. Allright back at home - I tried the above method who didn't do anything 😞 I tried which works wonders player1 MoveInCargo [D_23, 12]; But am not sure it would work in multiplayer
  3. A kind soul on discord shared this - I'll pay it forward for the future google searches //in your SQF file fn_teleport = { if didJIP exitWith {}; if ( player in group1 ) exitWith { player moveInCargo plane1 }; if ( player in group2 ) exitWith { player moveInCargo plane2 }; if ( player in group3 ) exitWith { player moveInCargo plane3 }; }; give Alpha 1-1 variable name group1 etc ...
  4. Hi Everyone, I searched on the website for a similar topic but only found a JIP teleport for a single vehicle, I am not a novice in scripting but neither am what you called gifted. I figured he who doesn't ask never gets so here we go: I am creating a D-Day paradrop multiplayer mission and once briefing is over I want the 3 different units of 15 players to be teleported simultaneously in 3 distinctive C-47's (as they cannot hold more than 15 passengers). Those C47 will have AI pilots in the front. Said units of players are pre-defined by the slots players will pick when they connect to the server. This teleportation should be activated by one specific player (in this case me) variable name Zeus walking into a trigger area. Said trigger should happen after 60 seconds wait and a fade to black of 5 second upon teleportation. Here are the naming protocols: Infantry groups: Alpha 1-1 variable name of playable slot 1 is Player1 variable name of playable slot 2 is Player2 All the way to slot 15 with Player15 Alpha 1-2 variable name of playable slot 1 is Player16 All the way to slot 15 with Player30 Alpha 1-3 variable name of playable slot 1 is Player31 All the way to slot 15 with variable name Player45 Planes: First C47 carrying Alpha 1-1 variable name Plane1 Second C47 carrying Alpha 1-2 variable name Plane2 Third C47 carrying Alpha 1-3 variable name Plane3 Here is what I am thinking. SQF: //Initplayerlocal.sqf fn_teleport = { if (didJIP) then { Player1 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player2 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player3 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player4 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player5 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player6 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player7 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player8 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player9 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player10 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player11 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player12 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player13 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player14 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player15 moveincargo Plane1}; fn_teleport = { if (didJIP) then { Player16 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player17 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player18 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player19 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player20 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player21 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player22 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player23 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player24 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player25 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player26 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player27 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player28 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player29 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player30 moveincargo Plane2}; fn_teleport = { if (didJIP) then { Player31 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player32 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player33 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player34 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player35 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player36 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player37 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player38 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player39 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player40 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player41 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player42 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player43 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player44 moveincargo Plane3}; fn_teleport = { if (didJIP) then { Player45 moveincargo Plane3}; }; Trigger Make trigger owner player slot with variable name Zeus. Timeout after 60 sec min med and max. Should I tick server only? init [] remoteExec ["fn_teleport", allPlayers]; Am I in the money. Any help is strongly appreciated. Peace
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