fn_Cluster.sqf:
_player = _this select 0;
_targetPos = _this select 1;
if (count _targetPos == 0) then {
[player, "Cluster"] call BIS_fnc_addCommMenuItem;
}else{
_smoker = "SmokeShellGreen" createVehicle [_targetPos select 0, _targetPos select 1, 10];
_smoker setVelocity [0,0,-100];
_smoker setVectorDirandUp [[0,0,-1],[0.1,0.1,1]];
sleep 4;
_shell = "BombCluster_02_Ammo_F" createvehicle [_targetPos select 0, _targetPos select 1, 500];
_shell setVelocity [0,0,-50];
_shell setVectorDirandUp [[0,0,-1],[0.1,0.1,1]];
[_shell, ["mortar2", 600, 1]] remoteExec ["say3D", 0];
};
It spawns a cluster bomb on top of the target, but the kills doesn't belong to the caller