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Tory Xiao

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Everything posted by Tory Xiao

  1. Thanks! Ill try that
  2. fn_Cluster.sqf: _player = _this select 0; _targetPos = _this select 1; if (count _targetPos == 0) then { [player, "Cluster"] call BIS_fnc_addCommMenuItem; }else{ _smoker = "SmokeShellGreen" createVehicle [_targetPos select 0, _targetPos select 1, 10]; _smoker setVelocity [0,0,-100]; _smoker setVectorDirandUp [[0,0,-1],[0.1,0.1,1]]; sleep 4; _shell = "BombCluster_02_Ammo_F" createvehicle [_targetPos select 0, _targetPos select 1, 500]; _shell setVelocity [0,0,-50]; _shell setVectorDirandUp [[0,0,-1],[0.1,0.1,1]]; [_shell, ["mortar2", 600, 1]] remoteExec ["say3D", 0]; }; It spawns a cluster bomb on top of the target, but the kills doesn't belong to the caller
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