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Kiddingsole

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  1. Im having a small issue with an addaction script im using. I set up an addaction in my scenario and i also want the arsenal that it brings up to be whitelisted with gear i pick. Whenever i use the addaction i made it give a separate action for the arsenal itself and i dont want this i want it to be executed through the addaction i setup. all the current gear i have in the script right now is just a placeholder. Action: player addaction ["<t size='1.4' shadow='2' color='#AABEA5'>Armory</t>", "vanillaArsenal.sqf", [], 1, true, true, "","([base] findIf {player distance _x < 50}) > -1"]; arsenal script/vanillaArsenal.sqf: _availableHeadgear = [ "H_Booniehat_khk_hs", "H_HelmetB_plain_mcamo" ]; _availableGoggles = [ "G_Bandanna_blk", "G_Bandanna_oli" ]; _availableUniforms = [ "U_B_CTRG_1", "U_I_G_Story_Protagonist_F" ]; _availableVests = [ "V_BandollierB_cbr", "V_PlateCarrier1_rgr" ]; _availableBackpacks = [ "B_Kitbag_rgr", "B_TacticalPack_mcamo" ]; _nvgoggles = [ "NVGoggles", "Integrated_NVG_F" ]; _gunz = [ "arifle_MX_F", "arifle_TRG21_F" ]; _mainattachments = [ "optic_Hamr", "optic_Arco" ]; _seconattachments = [ "muzzle_snds_H", "muzzle_snds_H_MG" ]; _miscshit = [ "ItemWatch", "ItemCompass" ]; _magazines = [ "30Rnd_65x39_caseless_mag", "30Rnd_556x45_Stanag" ]; //Populate with predefined items and whatever is already in the crate [player,((backpackCargo player) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo; [player,((itemCargo player) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests + _nvgoggles + _mainattachments + _seconattachments + _miscshit)] call BIS_fnc_addVirtualItemCargo; [player,(magazineCargo player + _magazines)] call BIS_fnc_addVirtualMagazineCargo; [player,((weaponCargo player) + _gunz)] call BIS_fnc_addVirtualWeaponCargo;
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