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JP OXIDE

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Posts posted by JP OXIDE


  1. 20 hours ago, chops said:

    G'day,

    We're going back nearly seven years mate, but from memory autocentre = 0 was the problem for me. Have you set it in the Geometry LOD in Oxygen?

     

    Also, my model.cfg looks like this:
     

    
    class CfgSkeletons
    {
    	class Default
    	{
    		isDiscrete = 1;
    		skeletonInherit = "";
    		skeletonBones[] = {};
    	};
    	class OFP2_ManSkeleton
    	{
    		isDiscrete = 0;
    		skeletonInherit = "";
    		skeletonBones[] =
    		{
    			"Pelvis","",
    			"Spine","Pelvis",
    			"Spine1","Spine",
    			"Spine2","Spine1",
    			"Spine3","Spine2",
    			"Camera","Pelvis",
    			"weapon","Spine1",
    			"launcher","Spine1",
    		//Head skeleton in hierarchy
    			"neck","Spine3",
    			"neck1","neck",
    			"head","neck1",
    		//New facial features
    			"Face_Hub","head",
    				"Face_Jawbone","Face_Hub",
    					"Face_Jowl","Face_Jawbone",
    					"Face_chopRight","Face_Jawbone",
    					"Face_chopLeft","Face_Jawbone",
    					"Face_LipLowerMiddle","Face_Jawbone",
    					"Face_LipLowerLeft","Face_Jawbone",
    					"Face_LipLowerRight","Face_Jawbone",
    					"Face_Chin","Face_Jawbone",
    					"Face_Tongue","Face_Jawbone",
    				"Face_CornerRight","Face_Hub",
    					"Face_CheekSideRight","Face_CornerRight",
    				"Face_CornerLeft","Face_Hub",
    					"Face_CheekSideLeft","Face_CornerLeft",
    				"Face_CheekFrontRight","Face_Hub",
    				"Face_CheekFrontLeft","Face_Hub",
    				"Face_CheekUpperRight","Face_Hub",
    				"Face_CheekUpperLeft","Face_Hub",
    				"Face_LipUpperMiddle","Face_Hub",
    				"Face_LipUpperRight","Face_Hub",
    				"Face_LipUpperLeft","Face_Hub",
    				"Face_NostrilRight","Face_Hub",
    				"Face_NostrilLeft","Face_Hub",
    				"Face_Forehead","Face_Hub",
    					"Face_BrowFrontRight","Face_Forehead",
    					"Face_BrowFrontLeft","Face_Forehead",
    					"Face_BrowMiddle","Face_Forehead",
    					"Face_BrowSideRight","Face_Forehead",
    					"Face_BrowSideLeft","Face_Forehead",
    				"Face_Eyelids","Face_Hub",
    				"Face_EyelidUpperRight","Face_Hub",
    				"Face_EyelidUpperLeft","Face_Hub",
    				"Face_EyelidLowerRight","Face_Hub",
    				"Face_EyelidLowerLeft","Face_Hub",
    				"EyeLeft","Face_Hub",
    				"EyeRight","Face_Hub",			
    		//Left upper side
    			"LeftShoulder","Spine3",
    			"LeftArm","LeftShoulder",
    			"LeftArmRoll","LeftArm",
    			"LeftForeArm","LeftArmRoll",
    			"LeftForeArmRoll","LeftForeArm",
    			"LeftHand","LeftForeArmRoll",
    			"LeftHandRing","LeftHand",
    			"LeftHandRing1","LeftHandRing",
    			"LeftHandRing2","LeftHandRing1",
    			"LeftHandRing3","LeftHandRing2",
    			"LeftHandPinky1","LeftHandRing",
    			"LeftHandPinky2","LeftHandPinky1",
    			"LeftHandPinky3","LeftHandPinky2",
    			"LeftHandMiddle1","LeftHand",
    			"LeftHandMiddle2","LeftHandMiddle1",
    			"LeftHandMiddle3","LeftHandMiddle2",
    			"LeftHandIndex1","LeftHand",
    			"LeftHandIndex2","LeftHandIndex1",
    			"LeftHandIndex3","LeftHandIndex2",
    			"LeftHandThumb1","LeftHand",
    			"LeftHandThumb2","LeftHandThumb1",
    			"LeftHandThumb3","LeftHandThumb2",
    		//Right upper side
    			"RightShoulder","Spine3",
    			"RightArm","RightShoulder",
    			"RightArmRoll","RightArm",
    			"RightForeArm","RightArmRoll",
    			"RightForeArmRoll","RightForeArm",
    			"RightHand","RightForeArmRoll",
    			"RightHandRing","RightHand",
    			"RightHandRing1","RightHandRing",
    			"RightHandRing2","RightHandRing1",
    			"RightHandRing3","RightHandRing2",
    			"RightHandPinky1","RightHandRing",
    			"RightHandPinky2","RightHandPinky1",
    			"RightHandPinky3","RightHandPinky2",
    			"RightHandMiddle1","RightHand",
    			"RightHandMiddle2","RightHandMiddle1",
    			"RightHandMiddle3","RightHandMiddle2",
    			"RightHandIndex1","RightHand",
    			"RightHandIndex2","RightHandIndex1",
    			"RightHandIndex3","RightHandIndex2",
    			"RightHandThumb1","RightHand",
    			"RightHandThumb2","RightHandThumb1",
    			"RightHandThumb3","RightHandThumb2",
    		//Left lower side
    			"LeftUpLeg","Pelvis",
    			"LeftUpLegRoll","LeftUpLeg",
    			"LeftLeg","LeftUpLegRoll",
    			"LeftLegRoll","LeftLeg",
    			"LeftFoot","LeftLegRoll",
    			"LeftToeBase","LeftFoot",
    		//Right lower side
    			"RightUpLeg","Pelvis",
    			"RightUpLegRoll","RightUpLeg",
    			"RightLeg","RightUpLegRoll",
    			"RightLegRoll","RightLeg",
    			"RightFoot","RightLegRoll",
    			"RightToeBase","RightFoot"
    		};
    		// location of pivot points (local axes) for hierarchical animation
    		pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
      	};
    };
    
    class CfgModels
    {
    	class Default
    	{
    		sectionsInherit="";
    		sections[] = {};
    		skeletonName = "";
    	};
    	class ArmaMan : Default
    	{
    		htMin = 60;          // Minimum half-cooling time (in seconds)
    		htMax = 1800;        // Maximum half-cooling time (in seconds)
    		afMax = 30;          // Maximum temperature in case the model is alive (in celsius)
    		mfMax = 0;           // Maximum temperature when the model is moving (in celsius)
    		mFact = 1;           // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
    		tBody = 37;  // Metabolism temperature of the model (in celsius)
    
    		sections[] =
    		{
    			"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
    			"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
    		};
    		skeletonName = "OFP2_ManSkeleton";
    	};
    	
    	class CPS_disha: ArmaMan {}; 
    	class CPS_disha2: ArmaMan {};
    	class CPS_disha3: ArmaMan {};
    	class CPS_pakol: ArmaMan
    	{
    		sections[]= {"camo","main"};
    	};
    };

    CPS_disha, CPS_disha2, etc, etc are all the clothing models I was importing into Arma 3 from Arma 2. I'm really far from an expert on this, but maybe try replacing your model.cfg with mine and replacing my model names with yours.

    Cheers

    Thank You for Your help!

    But... This damned thing does not work at all!

     

    When I write autocenter = 0, Cap teleportin at hip bone area.

    When I write autocenter = 1 or I will delete autocenter, Cap teleportin at knee area.

     

    I need to fix it. I will try


  2. Good day!

    I have a problem like 'Helmet and vest appear between legs'

     

    For example I'm working with 'A3_headgear_example' (Arma 3 Samples). 

     

    1. Creating model.cfg (from Arma 3 Samples)

    Write this text

     

    };

     

          class A3_headgear_example: ArmaMan{};

         

    };

     

    That is all

     

    2. autocentre = 0

    - Open Oxigen 2 or Object Builder

    - Press Ctrl + 1

    - At the 'Property' press 'New' 

    - At the 'EditProperty' write autocentre (name) and  0 (Value)

     

    That's ok. Nice.

     

    3. Creating cfg file

    class CfgPatches
    {
        class A3_headgear_example
        {
            author="OXIDE";
            units[]={};
            weapons[]={};
            requiredVersion=0.1;
            requiredAddons[]=
            {
                "A3_Characters_F"
            };
        };
    };
    class CfgWeapons
    {
        class ItemCore;
        class HeadgearItem;
        class A3_headgear_example: ItemCore
        {
            author="OXIDE";
            scope=2;
            weaponPoolAvailable=1;
            displayName="CAP";
            //picture="\CAP_1\addons\data\mod_icon_ca.paa";
            model="\CAP_1\addons\A3_headgear_example.p3d";
            hiddenSelectionsTextures[]=
            {
                "CAP_1\addons\data\A3_headgear_example.paa"
            };
            class ItemInfo: HeadgearItem
            {
                mass=5;
                uniformModel="\CAP_1\addons\A3_headgear_example.p3d";
            };
        };
    };

     

    4. PBO Creating

    Open Addon Builder and.... BUILD SUCCESSFUL!!!

    Nice.

    After that... starting the game... and... noooooooooooo!!! CAP appear between legs!!!!!!

     

     

    Can someone help me?

    Thanks! 

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