So Ive been retexturing quite a lot of base games vehicles for my unit and don't normally come across issues we can figure out but this is giving me a head ache,
the Gryphon retexture will spawn properly and give no errors when placed down but no matter what I do it spawns with base game AAF green textures instead of my custom textures, what's making my head hurt even more is that it will spawn with the 117 numbers like I have to set to display in the code but still no custom textures.
Here is the code for the vehicle, I've triple checked the paths to the textures. Any help would be nice.
class CfgVehicles
{
class I_Plane_Fighter_04_F;
class ARMCO_Gripen_wd: I_Plane_Fighter_04_F
{
author="Gunner";
displayName="[ARMCO] Gripen (Woodland)";
scope=2;
scopeCurator=2;
faction="Armco_Arsenal";
editorCategory="armco_units2";
editorSubcategory="armco_units_plane";
crew="B_Pilot_F";
forceInGarage=1;
side=1;
hiddenSelections[]=
{
"camo_1",
"camo_2",
"camo_3",
"number_01",
"number_02",
"number_03"
};
hiddenSelectionsTextures[]=
{
"custom_vehicles\Gripen\data\Fighter_04_fuselage_01_wd_co.paa",
"custom_vehicles\Gripen\data\Fighter_04_fuselage_02_wd_co.paa",
"a3\air_f_jets\plane_fighter_04\data\Fighter_04_misc_01_co.paa",
"a3\air_f_jets\plane_fighter_04\Data\Numbers\Fighter_04_number_01_ca.paa",
"a3\air_f_jets\plane_fighter_04\Data\Numbers\Fighter_04_number_01_ca.paa",
"a3\air_f_jets\plane_fighter_04\Data\Numbers\Fighter_04_number_07_ca.paa",
};
class TextureSources
{
class Woodland
{
displayName="ARMCO Woodland";
author="Gunner";
textures[]=
{
"custom_vehicles\Gripen\data\Fighter_04_fuselage_01_wd_co.paa",
"custom_vehicles\Gripen\data\Fighter_04_fuselage_02_wd_co.paa",
"a3\air_f_jets\plane_fighter_04\data\Fighter_04_misc_01_co.paa",
"a3\air_f_jets\plane_fighter_04\Data\Numbers\Fighter_04_number_01_ca.paa",
"a3\air_f_jets\plane_fighter_04\Data\Numbers\Fighter_04_number_01_ca.paa",
"a3\air_f_jets\plane_fighter_04\Data\Numbers\Fighter_04_number_07_ca.paa",
};
factions[]=
{
"BLU_F",
"BLU_T_F",
"Armco_Arsenal"
};
};
};
textureList[]=
{
"Woodland",
1
};
tf_encryptionCode="tf_west_radio_code";
tf_dialog="rt1523g_radio_dialog";
tf_subtype="digital_lr";
tf_range=25000;
tf_dialogUpdate="call TFAR_fnc_updateLRDialogToChannel;";
tf_hasLRradio=1;
};
};