Jump to content

Holly Banker

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Holly Banker

  • Rank
    Rookie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. There is a cheat going on which ends the mission and kicks all of the players from ingame to lobby. We are looking for a fix of that situation. Thanks for any help.
  2. My script is AltisLife v5.0 Can't share the whole project here.
  3. I have a Altis Life RPG server and after the new arma3 update this started happening. When someone dies with a weapon which has silencer or scope, it disappears after being revived.
  4. disableSerialization; if ((uiNamespace getVariable ["Weapon_Accessories", 0]) isEqualTo 0) then { private _weapon = lbData [38403, lbCurSel (38403)]; private _compatibleItems = _weapon call BIS_fnc_compatibleItems; //Fetch all compatible Items for the weapons. uiNamespace setVariable ["Accessories_Array", _compatibleItems]; uiNamespace setVariable ["Weapon_Accessories", 1]; } else { uiNamespace setVariable ["Weapon_Accessories", 0]; };
  5. Because of the new arma3 update, weapon accessories button is not working. It doesn't let me click the accessories button. I am using what you linked.
  6. So, with the new update released, I am having issues on my weapon shop accessories. "Tweaked: Changed slots configuration on all weapons from the array-based old method to the class-based one (this should also fix any issues with muzzle accessories)" was said with the new update. I need a fix for that, thanks for your time.
×