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lululala22

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About lululala22

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  1. I edited FAR revive script in GREUH Liberation so AI can revive players and be reivived by players. but a problem happed with players reviving another player this is what is executed on the unit revivng another: FAR_HandleStabilize = { params ["_target", "_healer"]; if (alive _target) then { _healer playMove "AinvPknlMstpSlayWrflDnon_medic"; //if (!("Medikit" in (items _healer)) ) then { //player removeItem "FirstAidKit"; //}; _target setVariable ["FAR_isStabilized", 1, true]; sleep 6; }; }; this is what is excuted on the unit injured: while { !isNull _unit && alive _unit && _unit getVariable "FAR_isUnconscious" == 1 && _unit getVariable "FAR_isStabilized" == 0 && (FAR_BleedOut <= 0 || time < _bleedOut) } do { hintSilent format[localize "STR_BLEEDOUT_MESSAGE" + "\n\n%2", round (_bleedOut - time), call FAR_CheckFriendlies]; public_bleedout_message = format [localize "STR_BLEEDOUT_MESSAGE", round (_bleedOut - time)]; public_bleedout_timer = round (_bleedOut - time); sleep 0.5; }; when a unit stabilize another unit, "FAR_isStabilized" variable of the injured unit is set to 1 so the while loop has to terminate these script run without any problem when AI revive players and AI are revived by players but don't work when a player is reviving another player. when a player tries to stabilize another player, it does the action "AinvPknlMstpSlayWrflDnon_medic" but that while loop doesn't finish so I think there is something wrong with _target setVariable ["FAR_isStabilized", 1, true];in the FAR_HandleStabilize function and _unit getVariable "FAR_isStabilized" == 0 in condition of the while loop full codes: https://github.com/lululala22/JLD_Liberation_Dev/tree/master/far_revive
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