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Chris Jolley

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About Chris Jolley

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  1. Chris Jolley

    Original Carrier Command

    Fast forward several years and over half a decade to the future... Replying to a 9 year old post i'm not expecting much response! Anyway, first.. how cool is it to read all of the comments in this thread from an actual developer of one of the best games ever? I discovered this one when I was about 15 (now 38), during the twilight couple of years of the Atari ST's life as a games machine. Thank you for making this amazing game, I lost so much time to it! I always felt like the ST version I had, had a seriously game breaking bug. I simply could not get enough carrier fuel being made. Even with a really good chain of resource and factory islands, I was always running out of fuel and finding that no more was being made in order to transfer. Which still seems strange to this day! Was that a known problem? Or did people finish the strategy game with a big network of islands, on the ST? Maybe I was just rubbish at it! But I think i got to about 8 islands once and had the same problem, sitting in the middle of the sea unable to progress. I also found in many games the enemy carrier seemed to stop doing anything. Even waiting at an island for it to arrive and attack didn't yield any results.. thanks to this thread I know why! I have on last question.. There was an 'action' mode, if I recall, where you were right in the middle of the map - Thermopylae? Have I got that right? with a good island network behind you and behind the enemy carrier. I always assumed the point of this mode was that the enemy carrier was not far away.. but I still had the fuel problems, preventing me from exploring much further, and I never found the enemy carrier near any nearby islands - or Thermopylae. What did I miss here? I've always wondered 🙂 Anyway.. thank you again for making one of my favourite games, here's to hoping someone in the know is able to reply here, and put these distant memory questions to rest for me!
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