Ola Holtan
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*SOLVED Anyone Know how to change "AT" to somthing else
Ola Holtan posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
* FIXED THIS So i have 2 missiles for this mod and both are building of vanilla Spike AT Ammo and both showing up as AT i have tested whats below but that is apperantly for ERA warheadName = HE; * FIXED -
camera executing on all Mp clients
Ola Holtan replied to Ola Holtan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
will try Ty -
camera executing on all Mp clients
Ola Holtan replied to Ola Holtan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
@Harzach first of they are no longer suporting ITC and have given permition for anyone to reuplod/chang theyr mod, this was never released i know this is not my mod i forgot to put creddits in here i have fixed multiple bugs with the mod allready -
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camera executing on all Mp clients
Ola Holtan posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi i am having some problems with my mod forcing camera on other players not just me belive the problem is in this sqf /* * itc_land_spike_fnc_fired */ params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"]; //player addmagazine _magazine; itc_land_spike_currentMissile = _projectile; itc_land_spike_launchTime = cba_missionTime; itc_land_spike_activationTime = cba_missionTime; itc_land_spike_wobble = [if (random 1 > 0.5) then [{-1},{1}], 5 + (random 10), (round (random 3)) * 0.25]; private _viewASL = AGLtoASL positionCameraToWorld [0,0,0]; private _intersect = [AGLtoASL positionCameraToWorld [0,0,0], _viewASL vectorFromTo (AGLtoASL positionCameraToWorld [0,0,1])] call itc_land_spike_fnc_intersectScreenToWorld; if (!isNil "_intersect" && {(_intersect distance player) > 500}) then { itc_land_spike_targetPos = _intersect; itc_land_spike_targetPosCamera = _intersect; } else { private _forward = AGLtoASL (player modelToWorld [0,3000,0]); itc_land_spike_targetPos = _forward; itc_land_spike_targetPosCamera = _forward; }; [] call itc_land_spike_fnc_startCamera; [] call itc_land_spike_fnc_missile; Any help is apreciated -
Moved to other tread due to seeing i posted in the wrong place
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Advanced Combat Radio Environment 2 (ACRE2)
Ola Holtan replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible that you add a feature, that allows for people with a longrange radio to hand over a telephone. Instead of giving the TL the hole LR they can just take a phone and talk on radio.- 896 replies