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GrigorisN

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About GrigorisN

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  1. Hi This is my first post because I was forced to make an account and ask here what do I need to do in order to make my map work as it supposed to be. This may be seem as me being lasy to do research but it's more of me not having enough IQ at this to pull this off perfectly or simply making this work. For those that may not know, Desert Combat is a mod created for Battlefield 1942 that introduced modern weapons and vehicles by replacing the original WW2 weapons/classes and vehicles the game had when played with bots or not. Now the features I need to replicate in Arma 3: Map based: AI Based: Advanced and probably unnecessary features: -Instead of individually selecting the ammo you want to get from an ammo box, a default option in the interactions menu restores your class inventory completely, instantly or not, to avoid change the original loadout in any way. -Like above the loadout of a dead to be taken and replace yours with a default option in the interaction menu. *The empty containers are basically for preperation purposes, storing items so you won't have to return to the ammobox that might be far away from that location. It's completely optional and can be easily discarded as an option. **My initial thought is to add both side's vehicles (obviously in different locations) in the sectors and once the map starts it removes them silently. When the sector gets an owner it spawns the owner's side vehicles at their locations placed before of the start of the map and when the sector is already occupied and changes owner any empty vehicles that were supposed to be there, meaning all untouched vehicles in the sector, will be deleted and the new ones will spawn at the locations they were placed before they were deleted at the start of the map.
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