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Mattzimann

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Posts posted by Mattzimann


  1. 21 hours ago, pierremgi said:

    For the modules, definitely no. But I also shared some scripts here (like AI respawns) All these scripts can be modified as you wish. For addon, all players must have the original one (signed). If a (part of) module  is server only, there is no consequence for clients' performance. BI signature is the guarantee for an updated consistent addon. Most of the main functions are calling some other ones, so, I do not recommend a modification, even with credits.

     

    For Ais respawning always disabled, you will need a specific script anyway, and that's not so easy (which ones, what are the conditions for enable them...)

     

    I tried getting the specific script to work but that completely didnt work for me. Spawning them disabled using the modules IF they have a specific variable set on them was as easy as adding 5 lines of code to your module. Unfortunately if you don't want me to modify your Addon I'll try to get your Script working.

    Edit:

    Nevermind: I was too dumb to set up the trigger.

    Thank you very much.


  2. 12 hours ago, pierremgi said:

     

    That's not implemented for the respawn AI module. A generic code for that could be too heavy. For a specific behavior on specific units, you must script something adapted to your aim.

     

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    For general purpose and performance, I suggest you to use the dynamic simulation manager that you can parameter in 3den. It's compatible.

     


     


    Does those Modules work if they are only added as a Servermod? Because if that would work and you would allow me to do it, I would modify your module so that AI always respawns disabled just for our purposes.

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