Hello! There was a problem with pre-FSM. I would like to make an atomic evacuation command (helicopter arrived -> took the detachment -> flew back). Implemented at a high level (execFSM), but I would like doFSM. The problem is that when using _heli land "LAND", it shifts its position x y in search of free space, respectively, after landing, immediately takes off and flies to the previous moveTo, how can you interrupt moveTo without killing fsm? It only helps to force flyInHeight, but it's not so effective.