Defines available garages
class YourGarageClass - Used as a param for the call
{
conditionToAccess - STRING - Condition that must return either true or false, if true the player will have access to the garage
allowedTypes - ARRAY OF STRINGS - Allowed vehicle types to be retrieved from the garage, can be "Car"/"Truck"/"Tank"/"Air"/"Ship"/"Submarine" or mixed
spawnPoints - ARRAY OF ARRAYS - Spawn positions (markers/positions)
|- 0 - STRING - Display name in the dialog
|- 1 - ARRAY OF MIXED - Markers/positions
storePoint - STRING - Point (marker) where the vehicle should be placed to be able to store it, if left empty it will detect the nearest owned vehicle inside a 8m radius around the player
};
*/
class HG_DefaultGarage // HG_DefaultGarage is just a placeholder for testing purposes, you can delete it completely and make your own
{
conditionToAccess = "true"; // Example: "(playerSide in [west,independent]) AND ((rank player) isEqualTo 'COLONEL')"
allowedTypes[] = {"Car","Truck","Tank","Air"};
spawnPoints[] =
{
{"Spawn 1",{"garage_spawn_1"}},
{"Spawn 2",{"garage_spawn_2","garage_spawn_3"}}
};
storePoint = "garage_store";
};