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maggot31

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About maggot31

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  1. Yep . This finally works! Thank you!
  2. So basically I paste this to the init field of the tank with no mistakes and invisible symbols https://prntscr.com/tsug3j . Press Ok and everything goes fine without mistakes. But it's just not working for some reason. Still have 5-6 sec reloading time of a cannon. Am I just not getting a thing or it's really not working the way it should? this addEventHandler ["Fired",{ _this#0 setWeaponReloadingTime [_this#0,_this#2,0.5]; }];
  3. Now it says "Type Bool,expected Nothing" in both variants As I just looked up I tried call { vehicle player setWeaponReloadingTime [gunner vehicle player, currentMuzzle (gunner vehicle player), 0.5]; }; and 0 = vehicle player setWeaponReloadingTime [gunner vehicle player, currentMuzzle (gunner vehicle player), 0.5]; and it is not working UPD: Downloaded CBA_A3 from the workshop so now I won't have any dumb mistakes and it appears that scripts are not working for some reason.
  4. "vehicle player setWeaponReloadingTime [gunner vehicle player, currentMuzzle (gunner vehicle player), 0.5];" for this I have the same error "Missing ;" Also the 2nd variant is not working for me too https://prntscr.com/tstr9v
  5. I tried a lot of different things but it seems not to be working. I want a 140k to reload twice faster so I paste "vehicle setWeaponReloadingTime [gunner (vehicle player), currentMuzzle (gunner (vehicle player)), 0.5]; " and it doesn't work. It always says "Missing ;" It's my 3rd time pasting scripts to the vehicles so I have no idea how to fix this.
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