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Thomas A

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Everything posted by Thomas A

  1. Hello, I am struggling with an issue that is extremely infuriating. Whenever I'm playing I have to relog constantly because whenever I open the map while operating a vehicle my sound gets lower, to the point where it disappears completely. If I join a server enter a vehicle and open and close the map 8 times my in-game sounds are basically completely gone. What I've tried so far: - Reinstalled Arma 3 - Verified Arma 3 files through steam - Opened the game as administrator- - Tried adjusting or changing the parameters in the launcher - Updated my drivers None of these has worked so far. I would really appreciate any help towards fixing this issue Kind regards, Thomas Andersen
  2. Hello BIF forums, I am trying to hint the blufor team (the cops) once the holdaction is completed and done by a person from the civilian side. The thing I have been playing around with, was this one {if (side _x isEqualTo WEST) then {["!!! NOGEN FORSØGER AT RØVE KELLETS NATIONALBANK","warning"] call Aquaman_fnc_notification_system;};} forEach allUnits; _westPlayers = allPlayers select {side _x == west}; [ kelleys_bank_keyboard_civ, "Hack Bank Dør #1", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "player distance _target < 3", "player distance _target < 3 && life_inv_hackingdevice > 0 && side player == civilian", {["Du hacker nu den første dør til banken","info"] call Aquaman_fnc_notification_system; {if (side _x isEqualTo WEST) then {["!!! NOGEN FORSØGER AT RØVE KELLEYS NATIONALBANK","warning"] call Aquaman_fnc_notification_system;};} forEach allUnits;}, {}, {bankDoorOne animate ["Door_1_rot", 1], bankDoorOne animate ["Door_2_rot", 1], bankDoorOne setVariable ['bis_disabled_Door_1',1,true], bankDoorOne setVariable ['bis_disabled_Door_2',1,true], bankDoorOne setVariable ['hacked',true], ["Du hackede successfuldt den første dør til banken!","success"] call Aquaman_fnc_notification_system; if ((side player) == west) then {["!!! DEN FØRSTE DØR TIL BANKEN ER NU BLEVET ÅBNET !!!","warning"] call Aquaman_fnc_notification_system;};}, {bankDoorOne animate ["Door_1_rot", 0], bankDoorOne animate ["Door_2_rot", 0], bankDoorOne setVariable ['bis_disabled_Door_1',1,true], bankDoorOne setVariable ['bis_disabled_Door_2',1,true], bankDoorOne setVariable ['hacked',false], ["Du stoppede med at hacke den første dør til banken!","error"] call Aquaman_fnc_notification_system;}, [], 120, 0, true, false ] remoteExec ["BIS_fnc_holdActionAdd", 0, kelleys_bank_keyboard_civ]; [ kelleys_bank_keyboard_civ, "Hack Bank Dør #2", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", "player distance _target < 3 && bankDoorOne getVariable ['hacked',true]", "player distance _target < 3 && bankDoorOne getVariable ['hacked',true] && life_inv_hackingdevice > 0 && side player == civilian", {["Du hacker nu den anden dør til banken","info"] call Aquaman_fnc_notification_system; {if (side _x isEqualTo WEST) then {["!!! NOGEN FORSØGER AT RØVE KELLEYS NATIONALBANK","warning"] call Aquaman_fnc_notification_system;};} forEach allUnits;}, {}, {bankDoorTwo animate ["Door_1_rot", 1], bankDoorTwo animate ["Door_2_rot", 1], bankDoorTwo setVariable ['bis_disabled_Door_1',1,true], bankDoorTwo setVariable ['bis_disabled_Door_2',1,true], ["Du hackede successfuldt den anden dør til banken!","success"] call Aquaman_fnc_notification_system; if ((side player) == west) then {["!!! DEN ANDEN DØR TIL BANKEN ER NU BLEVET ÅBNET !!!","warning"] call Aquaman_fnc_notification_system;};}, {bankDoorTwo animate ["Door_1_rot", 0], bankDoorTwo animate ["Door_2_rot", 0], bankDoorTwo setVariable ['bis_disabled_Door_1',1,true], bankDoorTwo setVariable ['bis_disabled_Door_2',1,true], ["Du stoppede med at hacke den anden dør til banken!","error"] call Aquaman_fnc_notification_system;}, [], 120, 0, true, false ] remoteExec ["BIS_fnc_holdActionAdd", 0, kelleys_bank_keyboard_civ]; Kind regards Thomas A
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