_WARHAWK_
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Everything posted by _WARHAWK_
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Hello, So I currently run a AMD Ryzen 5 2400G Quad-Core at 3.6GHz unclocked on a Sunflower Mobo with 32GB of Crucial Ballistix DDR4-2666MHz UDIMM RAM. It also has an NVIDIA GeForce GTX 1050 Ti 4GB graphics card slotted in the PCI Express x16 3.0 slot (currently running in x8). In the Arma 3 menu I get between 100 to 300 (LOL) FPS but once I load EDEN editor and run a SP campaign I created for Alive Mod, the FPS drops to between 10 and 18 FPS. I've tried the settings from low to ultra and have the same results. The NVIDIA Control Panel settings are the recommended settings and I'm using an Onn Surf Monitor with HDMI at 1920x1080 1080P with a 59MHz refresh rate. Am I missing something? Why is it so low?
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
_WARHAWK_ replied to Placebo's topic in ARMA 3 - GENERAL
AMD Ryzen 5 2400G 3.60GHz Quad Core with Sunflower Mobo NVIDIA GeForce GTX 1050 Ti 4GB 32GB (29GB usable) Crucial Ballistix DDR4-2666MHz 1.2V UDIMM PC4-21300 DRAM CAS Latency 16 (16-18-18-38) Onn Surf Monitor HDMI at 1920x1080 1080P 59MHz For some reason only getting 10 to 15 FPS. Ran YAAB on low, medium and Ultra settings...did not get more than 25 FPS. -
I created a mission with AI Combat Medics. When they heal a team mate, I get this error: File z\ace\addons\medical_ai\functions\fnc_isInjured.sqf..., line 25 Error in expression <fractures", [0,0,0,0,0,0]]); ((_fractures select 4) == 1) || {(_fractures select 5> Error position: <select 4) == 1) || {(_fractures select 5> Error Zero divisor
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ACE MOD Medical issue
_WARHAWK_ replied to _WARHAWK_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Still can't get into it but I found out when it does it....when I shoot at an enemy contact, the AI will heal the OPFOR unit and I get the error. -
ACE MOD Medical issue
_WARHAWK_ replied to _WARHAWK_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Now I get this error: 16:49:33 Error in expression < = "#tooManyMeds"; }; case ((_fractures select 4) == 1): { _treatmentEvent = "ac> 16:49:33 Error position: <select 4) == 1): { _treatmentEvent = "ac> 16:49:33 Error Zero divisor 16:49:33 File z\ace\addons\medical_ai\functions\fnc_healingLogic.sqf..., line 77 16:49:33 Error in expression <actures", [0,0,0,0,0,0]]); ((_fractures select 4) == 1) || {(_fractures select 5> 16:49:33 Error position: <select 4) == 1) || {(_fractures select 5> 16:49:33 Error Zero divisor 16:49:33 File z\ace\addons\medical_ai\functions\fnc_isInjured.sqf..., line 25 16:49:33 Error in expression <actures", [0,0,0,0,0,0]]); ((_fractures select 4) == 1) || {(_fractures select 5> 16:49:33 Error position: <select 4) == 1) || {(_fractures select 5> 16:49:33 Error Zero divisor 16:49:33 File z\ace\addons\medical_ai\functions\fnc_isInjured.sqf..., line 25 16:49:33 Error in expression < = "#tooManyMeds"; }; case ((_fractures select 4) == 1): { _treatmentEvent = "ac> 16:49:33 Error position: <select 4) == 1): { _treatmentEvent = "ac> 16:49:33 Error Zero divisor 16:49:33 File z\ace\addons\medical_ai\functions\fnc_healingLogic.sqf..., line 77 16:49:37 Error in expression <actures", [0,0,0,0,0,0]]); ((_fractures select 4) == 1) || {(_fractures select 5> 16:49:37 Error position: <select 4) == 1) || {(_fractures select 5> 16:49:37 Error Zero divisor -
ACE MOD Medical issue
_WARHAWK_ replied to _WARHAWK_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got slack but can't find their channel... -
Ok so I watched the tutorial vids and seems really simple. I have a rugged large screen and a rugged open laptop. Created the slideshow module. Named the large screen "MissionTV" and the laptop "Remote". In the module I set the Object to MissionTV and the controller to Remote then entered the rest of the info. Now heres the kicker. If I set the controller to MissionTV and set the slideshow delay to 15s, the images change but if I set the controller to the laptop "Remote" and the delay to 0, I can't interact with the laptop to change the images. Am I doing something wrong?
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Slideshow Module ACE3
_WARHAWK_ replied to _WARHAWK_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
NVM...figured out it was an ACE3 control key and fixed it. -
Ok so here's what I got. I'm creating a search and rescue mission. I have the units hidden on the map but when using the C2 Command and Control addon, they still show up on the map. How do I fix this?
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So I set up a radio chat module that displays text for two units. How do I pull the cfgvoices sounds to use?
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Using game voices as chat sounds
_WARHAWK_ replied to _WARHAWK_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm thinking about using sideChat for the voice with scripted text but want to use the voice files for it. -
I figured it out...theres a high command module that I just discovered. Will that work?
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Ok, so in the EDEN editor I have 3 AI helicopters taking my squad and 2 AI squads to a location on the map (this is single player only for now). How do I set up waypoints from THAT location for the 3 groups in the editor?
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AI Helicopter Medevac Extraction Multiplayer/Singleplayer
_WARHAWK_ posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm new to Arma 3 and the Eden editor and I've seen alot of videos and forum faqs regarding this but I can't seem to get it right. I've created the trigger with the radio call and inserted the waypoints to the medevac LZ with an invisible helipad location. I have a script opening the doors to the Ghosthawk before landing. Once the Ghosthawk lands, I can't get the player in the helo for the extraction. I've tried the On Activation (helicopter name) land "get in" script on the land waypoint but it doesn't work. I've also tried the load waypoint after the land waypoint which didn't work either. My goal is when a player is injured from any group, they leave their squad and go to the LZ and call for a medevac extraction with the radio call. -
AI Helicopter Medevac Extraction Multiplayer/Singleplayer
_WARHAWK_ replied to _WARHAWK_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh. That may be it. I'll try that. -
Hello, I'm trying to create a task that by pressing a key it completes the task. So far I'm able to link it to complete after a set time but would like it to be: Create Task: Open Map Press Map Key Task Complete.
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Got it. Thank you 😄
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Ok so I have a Create task to assigned, a Set State task to complete and a trigger right now. Trigger is synced to the set task state module. Which init would I put it in?
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Ok that didn't work...I saw something along the lines of this: Triggered when map is opened or closed either by user action or script command openMap. addMissionEventHandler ["Map", { params ["_mapIsOpened", "_mapIsForced"]; }]; mapIsOpened: Boolean - true if map is opened mapIsForced: Boolean - true if map is forced Would I use this on the trigger or the task module?
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Hmm...ok So I put this into the On Activation box in the Trigger expression?
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AI Helicopter Medevac Extraction Multiplayer/Singleplayer
_WARHAWK_ replied to _WARHAWK_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I can not get in once next to it. No task created but I might try creating one. -
My AI squad will go to only 2 waypoints then stop and not move to the next one. I have all on move orders until the last one which is the objective waypoint.
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All were move way points.
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AI Helicopter Medevac Extraction Multiplayer/Singleplayer
_WARHAWK_ replied to _WARHAWK_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes me myself. I can't get the icon to board the helicopter.