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Nortomo

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About Nortomo

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  1. i'm sorry. I still get error message.
  2. Hello everyone. Lately i started make my first retexture mod (for education), but when i tried to load my unit into the Editor, i get an error about wrong "uniformClass". This unit appears with equipment and looks like a regular CSAT soldier, but it didnt have a uniform. Unfortunately, i can't understand the game well, and cant find solution. #include "BIS_AddonInfo.hpp" class CfgPatches { class KAF_Config { units[] = {"Custom_uniform_mod";}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class cfgFactionClasses { class KAF { displayName = "KAF"; priority = 7; side = 2; }; }; class cfgVehicles { class I_soldier_F; //base unit class Rifleman : I_soldier_F { author = "Nortomo"; //aouthor _generalMacro = "I_soldier_F"; //idk threat[] = {0.8, 0.1, 0.1}; //priority target for bots infantry and no armored vehicles/ifv's, apc, tanks, armed vehicles/aerial vehicles scope = 2; //availible in editor or not displayName = "Rifleman"; //definetily yes identityTypes[] = {"LanguageGRE_F", "Head_Asian", "G_HAF_default"}; //bcz chinese is not sound like kalmyk genericNames = "NATOMen"; //names of soldiers faction = "KAF"; //Kalmyk armed forces model = "\a3\characters_f\OPFOR\o_soldier_01.p3d"; //model of csat uniform uniformClass = "KLM_uniform"; //something wrong hiddenSelections[] = {"Camo", "Insignia"}; hiddenSelectionsTextures[] = {"KAF\Data\clothing_KLMgreen_CO.paa"}; //, "KAF\Data\clothing_KLMsand_co.paa" weapons[] = {"arifle_MX_Black_Hamr_pointer_F", "hgun_Rook40_F", "Throw", "Put"}; respawnWeapons[] = {"arifle_MX_Black_Hamr_pointer_F", "hgun_Rook40_F", "Throw", "Put"}; Items[] = {"FirstAidKit", "FirstAidKit"}; respawnItems[] = {"FirstAidKit", "FirstAidKit"}; magazines[] = {"30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "SmokeShell","SmokeShellGreen", "Chemlight_yellow", "Chemlight_yellow"}; respawnMagazines[] = {"30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "30Rnd_65x39_caseless_black_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "HandGrenade", "SmokeShell","SmokeShellGreen", "Chemlight_yellow", "Chemlight_yellow"}; linkedItems[] = {"V_PlateCarrier1_blk", "H_HelmetAggressor_F", "O_NVGoggles_grn_F", "ItamMap", "ItemCompass", "itemWatch", "ItemRadio"}; respawnLinkedItems[] = {"V_PlateCarrier1_blk", "H_HelmetAggressor_F", "O_NVGoggles_grn_F", "ItamMap", "ItemCompass", "itemWatch", "ItemRadio"}; }; //other units }; class cfgWeapons { class ItemCore; class UniformItem; class Uniform_Base : ItemCore { class ItemInfo; //why }; class KLM_uniform : Uniform_Base { scope = 2; displayName = "Kalmyk green uniform"; picture = "KAF\ui\ui_klm_uniform.paa"; //wrong pic model = "\A3\characters_f\OPFOR\o_soldier_01.p3d"; class ItemInfo : UniformItem { //aaaaaa uniformcClass = "Rifleman"; containerClass = "Supply50"; mass = 50; }; }; And when i type "arifle_MX_Black_Hamr_F" error appears too, but i don't want laser pointer. Im so sorry for overcomments in code.
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