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TBowen

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  1. class CfgWeapons { class UK3CB_BAF_L85A3; class 51X_A3_SFFH_LLM_LDS_GRIP: UK3CB_BAF_L85A3 { scope = 2; class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "RKSL_optic_LDS"; }; class LinkedItemAcc { slot = "PointerSlot"; item = "UK3CB_BAF_LLM_IR_Tan"; }; class LinkedItemsMuzzle { slot = "MuzzleSlot"; item = "UK3CB_BAF_SFFH"; }; class LinkedItemsUnder { slot = "UnderBarrelSlot"; item = "UK3CB_underbarrel_acc_grippod"; }; }; }; }; is what i'm using but the unit spawns in with a L85A3 without attachments. private _config = configFile >> "CfgWeapons" >> "51X_A3_SFFH_LLM_LDS_GRIP"; private _atachments = "true" configClasses (_config >> "LinkedItems") apply { getText (_x >> "item") }; player addWeapon configName _config; { player addPrimaryWeaponItem _x } forEach _atachments; when i do that it gives me an L85A3 with all the correct attachments. Any ideas as to why this is not working?
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