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RagcBaker

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About RagcBaker

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  1. I want to share something about AMD i find out. There are BIOS Settings you should change. Normally Windows try to use only fastest core (one phyiscal and one virtual) to do the main job. AMD delivers an option called CPPC Preferred Cores. You have to enable this option in your BIOS. After that AMD will use the fastest 2 cores instead of one core used by Microsoft. This change gives me a plus of 10 Client FPS.
  2. AWESOME Larrow. Many thanks for that quick solution you provide. You made my day. Really.
  3. @Larrow Since the latest Arma Update 2.10 newly created compositions are not spawn correct any more. If you place vehicle you get an error message at spawn bis_fnc_removevirtualbackpackcargo; #if (_isVirutal) then [ [_entity,(_input..." Error if: Typ Array, erwartet Bool File A3\3DEN\Functions\fn_initammobox.sqf..., line 43 If you not place vehicles it spawns the whole objects but all modules are not spawned correct anymore. Tasks, Smoke, and so on. maybe this new tweaked function is a problem. Tweaked: Expanded Virtual Arsenal itemSelected and itemDeselected Event Handlers so they also work with items and accessories
  4. Thanks @pierremgi this code this setVelocityModelSpace [0,0,0]; did it. With that code in init from each vehicle spawn will work fine again. Many thanks.
  5. Hy Larrow, i hope you are doing well. I notice a problem since the last ARMA Updates. The Compositions we spawn are not working correct anymore. All Vehicles will flip 45 Degress and the positions are not correct also. And some objects or triggers will not spawn. Objects like buildings and other objects seems to spawn ok. At the moment we found just vehicles and triggers. We use the following code to spawn comphammer = ["Hammerschlag"] call LARs_fnc_spawnComp; This spawn works 2 month ago without any problems. Include in Composition Units Vehicles Waypoints (move) Trigger Do you have any ideas how we can solve this? Kind regards Baker
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