DerOlli
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Thanks for your answer and the hint about CBA! AFAIK such things are really niche problems that dont bother most people, but hey, we are a niche clan and maybe some others have the same "problems". I think serverside disabling of Ace Night Vision is our way to go for now, not ideal because you should be able to use your pistol sights and higher raised red dots that sit more forward on the rail, but its always a compromise when you try to go simulation heavy in arma. As a side note: We use VCOM AI and one of my favourite features is the AIs ability to see IR Lasers and recognize where you are. I dont know if vanilla AI has learned this too in one of the patches. So the cool thing about the vanilla laser is that the Visible Laser is also visible in the IR Spectrum, so there is no way for me to use cheesetactics in a nasty night fight. Sadly the CUP Lasers dont have this feature and the AI does not react to the visible cup lasers when equipped with NVGs.
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DerOlli started following Community Upgrade Project - CUP
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To be more specific: Many sights from mods like SPS, 3CB or RKSL function like this: I have my red dot on top of, say, an ACOG and this can be used with NVG´s. Thats fine as NVG´s can be used with most red dots in reality. Then I have my 4x ACOG that cannot be used with the NVG´s because it would be too hard to see and I probably would smash the sight on the lense of my NVG when trying to look through. These sights have no functionality to switch between 3D and 2D. I can only switch between the Red Dot and the 4x Scope, or whatever type of scope I have. The trouble is that AFAIK all 3D sights can be used with NVG´s, so having this function makes every consideration about using special night sights obsolete, because players can just switch the sight to 3D and have full night vision functionality. It´s a little frustrating to me because our community already uses the CUP CWS (RDS) and likes it, but we cannot use many of the other scopes because it would make the CWS obsolete. Please dont think im nitpicking here, we actually love CUP and decided to use it instead of RHS. I just try to give you the perspective of a more Simulation oriented Clan 🙂 Edit: After a little further research on the topic, I found out that red dots, while they can be used with NVG´s are still very awkward to look through. So the best sollution for us might be to just completely disable the use of Night Vision in the Sights via ACE.
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Hi! Quick question: Is it possible to disable the 2D/3D switching on scopes? My group relies on night vision scopes and red dots for night ops. The ability to just make a scope be able to use night vision by switching to 3D is not exactly what we want.
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Awesome idea. Our Community used something like this with Drongos Map Population Surrender Module. It worked very well and we would love to see surrendering Enemies in Missions that dont use DMP. Unfortunately this Script seems to do nothing at all. I tried it vanilla and modded. Installed it exactly as the instructions say, but to no avail. The Enemy, no matter how bad the Situation is will never surrender, not even a single guy with a pistol vs 20 Tanks. Can anybody help?