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RedNeckTypeGamer

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  1. RedNeckTypeGamer

    Setting Distance for Scroll Wheel Loadout Selector

    ok, I'll add the _. thanks for the help bud
  2. RedNeckTypeGamer

    Setting Distance for Scroll Wheel Loadout Selector

    So I went in a different approach. I set it up to where all the selectable loadout are in the init.sqf. the only issue I am having is that when you switch between the loadouts, the back pack is left on the ground after each switch. init.sqf: //for the box I just put 'loadOut' as the Varible Name. [loadOut, ["Test Loadout", { _unit = _this select 1; removeAllWeapons unit; removeAllItems unit; removeAllAssignedItems unit; removeUniform unit; removeVest unit; removeBackpack unit; removeHeadgear unit; removeGoggles unit; _unit addWeapon "rhs_weap_aks74u"; _unit addPrimaryWeaponItem "rhs_acc_pgs64_74u"; _unit addPrimaryWeaponItem "rhs_30Rnd_545x39_7N6M_AK"; _unit addWeapon "hgun_mas_cia_P226_F"; _unit addHandgunItem "muzzle_snds_L"; _unit addHandgunItem "15Rnd_9x21SD_mas_cia_mag"; _unit forceAddUniform "U_I_CBRN_Suit_01_AAF_F"; _unit addVest "CUP_V_CDF_6B3_3_DST"; _unit addBackpack "B_Respawn_Sleeping_bag_blue_F"; _unit addItemToUniform "FirstAidKit"; _unit addItemToUniform "FirstAidKit"; _unit addItemToUniform "acc_flashlight"; _unit addItemToUniform "rhs_30Rnd_545x39_7N6M_AK"; _unit addItemToVest "15Rnd_9x21SD_mas_cia_mag"; _unit addItemToVest "15Rnd_9x21SD_mas_cia_mag"; _unit addItemToVest "SmokeShellGreen"; _unit addItemToVest "SmokeShellRed"; _unit addItemToVest "SmokeShell"; _unit addItemToVest "HandGrenade"; _unit addItemToVest "HandGrenade"; _unit addItemToVest "B_IR_Grenade"; _unit addItemToVest "Chemlight_green"; _unit addItemToVest "Chemlight_blue"; _unit addHeadgear "rhs_xmas_antlers"; _unit addGoggles "G_mas_cia_bala_T"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; _unit linkItem "B_UavTerminal"; _unit linkItem "NVGoggles_mas_cia_hr"; }, [], 6, false, true, "", "", 5]] remoteExec ["addAction", 0, true]; [loadOut, ["Marksman", { _unit = _this select 1; removeAllWeapons unit; removeAllItems unit; removeAllAssignedItems unit; removeUniform unit; removeVest unit; removeBackpack unit; removeHeadgear unit; removeGoggles unit; _unit addWeapon "rhs_weap_sr25_ec_d"; _unit addPrimaryWeaponItem "rhsusf_acc_anpeq15side"; _unit addPrimaryWeaponItem "rhsusf_acc_M8541_low_d"; _unit addPrimaryWeaponItem "rhsusf_20Rnd_762x51_SR25_m118_special_Mag"; _unit addPrimaryWeaponItem "rhs_acc_harris_swivel"; _unit addWeapon "hgun_Pistol_heavy_01_F"; _unit addHandgunItem "muzzle_snds_acp"; _unit addHandgunItem "optic_MRD"; _unit addHandgunItem "11Rnd_45ACP_Mag"; _unit forceAddUniform "U_mas_cia_B_CombatUniform_m"; _unit addVest "rhsusf_plateframe_marksman"; _unit addBackpack "B_Carryall_cbr"; _unit addMagazine "Laserbatteries"; _unit addWeapon "Laserdesignator"; _unit addItemToUniform "ACE_RangeCard"; _unit addItemToUniform "ACE_Kestrel4500"; _unit addItemToUniform "optic_Nightstalker"; _unit addItemToUniform "rhsusf_acc_su230a_mrds_c"; _unit addItemToVest "NVGoggles_mas_cia_hd"; _unit addItemToVest "ACE_CableTie"; _unit addItemToVest "ACE_CableTie"; _unit addItemToVest "ACE_CableTie"; _unit addItemToVest "ACE_CableTie"; _unit addItemToVest "ACE_CableTie"; _unit addItemToVest "11Rnd_45ACP_Mag"; _unit addItemToVest "11Rnd_45ACP_Mag"; _unit addItemToVest "HandGrenade"; _unit addItemToVest "HandGrenade"; _unit addItemToVest "HandGrenade"; _unit addItemToVest "SmokeShell"; _unit addItemToVest "SmokeShell"; _unit addItemToVest "SmokeShellYellow"; _unit addItemToVest "SmokeShellYellow"; _unit addItemToVest "SmokeShellRed"; _unit addItemToVest "SmokeShellRed"; _unit addItemToVest "rhsusf_20Rnd_762x51_SR25_m118_special_Mag"; _unit addItemToVest "rhsusf_20Rnd_762x51_SR25_m118_special_Mag"; _unit addItemToVest "rhsusf_20Rnd_762x51_SR25_m118_special_Mag"; _unit addItemToVest "rhsusf_20Rnd_762x51_SR25_m118_special_Mag"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_fieldDressing"; _unit addItemToBackpack "ACE_DefusalKit"; _unit addItemToBackpack "ACE_EarPlugs"; _unit addItemToBackpack "ACE_EarPlugs"; _unit addItemToBackpack "ItemcTabHCam"; _unit addItemToBackpack "ACE_IR_Strobe_Item"; _unit addItemToBackpack "ACE_IR_Strobe_Item"; _unit addItemToBackpack "ACE_Clacker"; _unit addItemToBackpack "ACE_Flashlight_MX991"; _unit addItemToBackpack "ACE_SpraypaintBlack"; _unit addItemToBackpack "ACE_SpraypaintRed"; _unit addItemToBackpack "ACE_tourniquet"; _unit addItemToBackpack "ACE_tourniquet"; _unit addItemToBackpack "ACE_Tripod"; _unit addItemToBackpack "SatchelCharge_Remote_Mag"; _unit addItemToBackpack "SatchelCharge_Remote_Mag"; _unit addItemToBackpack "rhsusf_20Rnd_762x51_SR25_m118_special_Mag"; _unit addItemToBackpack "rhsusf_20Rnd_762x51_SR25_m118_special_Mag"; _unit addHeadgear "rhsusf_opscore_mc_cover_pelt_cam"; _unit addGoggles "rhsusf_shemagh2_tan"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "tf_anprc152_1"; _unit linkItem "ItemcTab"; }, [], 6, false, true, "", "", 5]] remoteExec ["addAction", 0, true];
  3. So I got this working after a lot of serching. The issue is that I don't know how to change the radius that the addAction id initiated at. I would like to set it to "-1" so you have to be right on the box to use the action, but I don't know where to add it in the string I have set up right now. Any help would be greatly appreciated. Object Init: this addAction ["Test Loadout", "0 = [_this select 1] execVM 'testLoad.sqf'"]; this addAction ["Marksman", "0 = [_this select 1] execVM 'marksman.sqf'"]; Loadout.sqf: if (isDedicated) exitWith {}; _unit = _this select 0; removeAllWeapons unit; removeAllItems unit; removeAllAssignedItems unit; removeUniform unit; removeVest unit; removeBackpack unit; removeHeadgear unit; removeGoggles unit; //And So On
  4. So I have the scene all set up and the triggers activated to run the camera. The problem is that when I test the mission, the cut scene only plays for me and not the other players, is there a piece of the script I'm missing? I'm running the camera.sqs file via trigger. The cut scene will only play if I'm the host, and it'll only play for me if it does get triggered. plaese help me with the script to make it viewable to all players. Thank you.
  5. where do i put this? in the trigger, vehicle, or waypoint? i need to do this for to helis and a ground vehicle
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