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KevinGelking

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About KevinGelking

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  1. KevinGelking

    Manipulate preplaced objects?

    For those interested, here's the same code as above, but without the BBCode mess. if (!isServer) exitWith{}; 0 = [] spawn { while {(count allCurators) > 0} do { sleep 30; {zCurator addCuratorEditableObjects [[_x],true]} forEach vehicles; {zCurator addCuratorEditableObjects [[_x],true]} forEach (allMissionObjects "Man"); {zCurator addCuratorEditableObjects [[_x],true]} forEach allUnits; }; };
  2. KevinGelking

    32:9 Aspect Ratio

    I had the same problem. In my case on a 32:9 (3840x1080) screen, the 3D part of the game is fine but all On-Screen UI elements are constrained in a square-like ratio and often overlap in things like mission screens. Stretch/Non-Stretch does absolutely nothing. Any other aspect ratio selection creates a stretched overall image. 😕 What fixed it for me was editing the profile file in MyDocuments/Arma3/ manually and change "tripleHead=1" to "tripleHead=0". For some reason, the automatic detection of settings on first game start thought the screen was triplehead, thus limiting all UI in the "center monitor" (which on a 32:9 monitor becomes 10.7:9).
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