wolny slimak
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Hello, I have read your topic. I believe you should agree with me that in such cases, you should be given an insight into the situation from the perspective of the killer player. The death camera should be implemented in Vigor, available after exiting the game, for example with the reward screen. Such a camera is a standard in other competitive games and it solves all doubts of the player's death, also allows you to report cheaters. Please tell me what do you think about this solution?
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Thank you for your reply. I am not a person who is a frequent visitor to this forum and often playing Vigor, I play rather on a weekend. Therefore, I did not know that this topic was discussed, but I cannot agree with the argument about revealing the location of other players through the option of the added death camera. I believe that this option should be implemented after the player exits the game in the rewards screen. During this time, the player can no longer view the situation on the map. Then I think that when playing in a group: duos, trios, players can see where the shots are coming from, they have markings in the form of a semicircle of danger, and the deadly shot is always marked in red with this mark, so the killed player knows from what direction he was shot. Moving on, I also think that communication continues after death in order to inform the game associate about the situation and probably no one leaves the game until the skirmish stops. While playing, I always stay and try to help my friend in further fight after my death. I don't know how other people play but I always try to give as many details as possible about the situation and help. If we cannot close the player because he has moved, then we use hand-held detectors and this is a common practice I find. The detector shows the central place on the enemy's map at the moment, so it is more valuable information than the death camera footage viewed a dozen or so seconds after the incident. I think that the way of this game is different than it was in the past. I have been playing since version 1.1 I don't know if it's long enough to speak but personally I think the style of the game has changed. All the players are going towards the slot, this is no longer a looter game type. I believe the biggest shift towards a casual shooter was the introduction of statistics, it killed the spirit of the game. Currently, there is a competition for the number of kills, the players with the highest ratio become game partners lobbying to their advantage, i.e. increasing the arsenal. With their shelters fully developed, they only play for stats. But this is a matter of developers and their idea of how to continue the game, they decide what to introduce and at whose instigation. Returning to the death camera, it gives you the opportunity to analyze the death you have suffered, and thus the possibility of revealing the cheat, because this is why this option is implemented in other games such as pubg, warezone, for example and honestly these are also team games and no one talks about advantage or revealing opposing players' opponents. This is the standard for such games. I think that the most important thing is how to introduce this option so that it doesn't give any bad options, only information in the reward screen after the game. The fact of cheating itself is also a separate issue. Unfortunately, let's not deceive each other and realize that this fact exists. The internet is full of information on how to cheat in competitive games and this must be fought against. For example, I will refer to one of last year's updates of the game in which each weapon had no recoil and reminded which player environments commented on it and lobbied for changes the most. These were players with higher K / D who suddenly began to die. This update has given everyone a level playing field! People who cheat, who had additional devices connected to consoles, were already deprived of their anti-recoil settings. Of course, this is my personal observation and it may not be so at all. Of course, when I ask to ask for the use of such devices, I am omitted from the responses or the people I ask deny. Unfortunately, I do not have the possibility of checking. Please think about these words while playing, thank you again for your answer and good luck in the game.
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Hello, I've been thinking recently about standards in competitive games and noticed that there is no standard option in Vigor to preview a player's death from a player killer perspective. If there is a statistic, why should this camera's standard be missing? It will surely explain a lot, so if it is possible in future updates, please introduce this solution. And what does the community think about such a solution? Please write your comments. I also thank the developers for the work they leave behind making this game better.
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This game is a series of bad decisions. Dev's influenced by some part of the community made inconsistent changes that badly affect the game. I mean gun recoil and mortars. In the past, the recoil and focus of shots was normal, today it is fate, apart from the first shot, weapons are unpredictable. Which is funny, unrealistic, and may affect the new player support mechanics for my job, but the worst part is that this mechanic is a push away from using weapons in this game. another inconsistency is taking the possibility of firing mortars on players inside buildings. What is the logic of being able to shoot through walls and hit players in buildings with weapons but not mortars?
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You have a nice game with potential, but this game has more and more mistakes every season. You support new players and you do it in a very visible way. You are very inconsistent in your decisions regarding game mechanics (mortars cannot kill a player in a building but gunshots can :D ). This game is trash and unplayable right now, think about the cr#p you have led to.
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This game is now unplayable, dev's got only money on mind so just new platform and new players are important (noob shild and rest ). That su@#k, i knowe. Is one solution: FU#K this game STOP play!
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i agree with you man, i saw the same sh#t. Boycott is good idea for this game!
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Today I'm getting a notification of the error During Communication with Cloud Service.I tried to play 7 times, it's a new bug?
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The update did not fix the problem with the water distiller.
wolny slimak posted a topic in Xbox Technical Issues
I still have problem with consumable time. Despite the fact that the water distiller is at the level of 10, the production time for e.g. the antibiotic is 15 minutes. As far as I remember this update was supposed to fix this problem? -
??? From pleyers with best guns and with few milions materials on shelter?
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Some observations about weapon recoil prior to update 4.1
wolny slimak posted a topic in Suggestions & Feedback
I am writing because I do not know in what direction the recoil mechanics are going? This game has a lot of problems, but the recoil of the weapon and aiming with the crosshairs is tragic. First, the recoil of the weapon, the recoil should be dosed depending on the shooting attitude! This is the basic feature of the weapon. The shooter controls the weapon differently while walking upright or lying down, but not in this game, it is strange because the recoil breaks the player and pulls the barrel towards the sky, you should probably be more stable in a lying position. The cross, ok. Cool thing, but in my opinion, the cross should not be so different depending on the shooter's attitude. The first shot is always aimed, so the cross should be focused, no matter if you are standing or lying down. Later, depending on the class of the weapon and the type of fire, it should change. -
yes i definitely agree. Finally, someone understands me 🙂
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Ok, right but sks or hbar-t got big recoil and sg1 don't. So rifle =/= rifle? Every rifle must get bigger recoil then assault rifle in auto mode.
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Dear crew, please explain to me why Gewehr SG1 is so much better and different from Gewehr 3? They use the same ammunition, their base damage is identical - 45, and killing a scarecrow varies in the number of shots (g3 - 3 shots, SG1 - 2 shots). I do not understand, but most do not understand the recoil, g3 jumps like crazy, when the SG1 full auto does not shake at all. What this is about ? Their rate of fire is identical - 500 ???