Kari Rannanheimo
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Caves are too much dark.
Kari Rannanheimo replied to Eriks Spetsnaz's topic in Suggestions & Feedback
Caves are dark ? -
Good idea about collectables.
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And why ? I find it out more interesting to listen and to try figure it out is enemy dead or alive
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Nothing to complain, good light change. And same good amount of loot.
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Kari Rannanheimo started following Silent man in the bush
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There are many ways to play, and one is to get some good spot and just wait, even during the gun-fight. Example going to Barred house, somebody is just waiting to people visit there and then giving surprise after staying still for a minutes. I was thinking if this would be changed a bit...like adding post-war coughing and sneezing etc to expose survivors, I think I couldn't stay silent for a minute when having wet shoes and poor health-care.
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I like Matthew Your activity, and I think we have met also on maps. Actually principles are quite same like with hunting. If you want to see, is there any animals in your trap, you have to go and see. If you shoot animal, you just see after a hit what happened and finally when you go and see your result. I'd like the game as it is, actually I'd remove health bar and would add some type of behaviour or features for survivor, like hobbling or limping etc
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Ability to activate consumables in stealth mode
Kari Rannanheimo replied to Matthew291079's topic in Suggestions & Feedback
Mother always told me to not eat or drink while laying down...even under heavy fire 🙂 -
Daily mission: craft consumables - broken ?
Kari Rannanheimo posted a topic in Suggestions & Feedback
Hey, there was daily challenge to craft 10 consumables...only medicines and caffeine was counted as consumables even there is more in the category ? -
I have seen also teaming, but less than in the beginning. When you play more duos and get experience to fight against 2 players, your surviving against teaming players will improve. It's kind of real thing in the game, but luckily not happening that much...still, less than in the beginning.
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Shotgun Aiming
Kari Rannanheimo replied to whatisgoingonwiththisgame's topic in Suggestions & Feedback
@Cry2yourMoM This one ? -
Using Comm Station changes direction of radiation
Kari Rannanheimo posted a topic in Suggestions & Feedback
Elements in game are great; Comm, Safe & Signal. If reachable, I have gone to change drop point, and thought if I failed to check where the radiation is coming when planning game play and possible drop point. First time got it on video (https://xboxclips.com/Kari Fast/6bc0ec57-54ff-4509-bbb3-6d3412a6c279), where actually changing drop point changes overall "game scenario", and I mean that direction of radiation changes by that to where You change the drop. Not that big deal, but was very confused at the beginning. -
Missions where medicines are needed, those comes as completed even you don't use medicine. Can't remember how it was defined, but if I remember right, "use 3 consumables": -Went for mission as solo, used one - got it done. -Went for mission with friend, he didn't used any - got it done.
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Funny difference with guns in Shooting Range missions
Kari Rannanheimo posted a topic in Suggestions & Feedback
When you do those gun specific challenges with guns, all other guns are loaded, but not shotguns - no reason. -
Issue with Mission: leave with crate without killing anybody
Kari Rannanheimo posted a topic in Suggestions & Feedback
I did mission as solo and/or with team mate, got crate, didn't killed anybody, went to exit...and didn't got reward. -
Shotgun Aiming
Kari Rannanheimo replied to whatisgoingonwiththisgame's topic in Suggestions & Feedback
@Cry2yourMoM, please bring the patch notes for later use. I have some concerns with shotguns, raising that up, if can't find the same issues from earlier reports. THX