Arnes Beganovic
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Everything posted by Arnes Beganovic
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I just do not understand how do you manage to ruin joy in this game again and again and again. It seems like you watch the stats and conclude that people are using some tactics and for some weird reason you decide to disable that tactics. Is that your way to make game "harder"? Do you really think things work like that? What's now? Well, before this update 11.1 you could kill somebody with 2 bombs almost all the time but if you place 3 bombs it is certain kill. 100%. Now, you can not kill a person with 3 bombs. Just why? They cost almost 10.000 materials. A big joy for me was to find all good spots where people are coming and place bombs there. Make airdrop radioactive so it hides bomb sound... and all those small details. But no. You just decided to make bombs useless. Why would anybody use bombs for anything now? You can bring 3 bombs in encounter but you can not kill with it. It just costs 10k, takes one inventory space, makes you heavy... Do you realize you made bombs obsolete. Let me tell you one more thing you can ruin while you are on fire. If you place 3 booby traps somewhere, times is so quick most of the people can not manage to type correct code. I got many kills by placing those consumables. Here is a great idea: make them useless as well. I just do not understand why would someone think it's a good idea to make consumable obsolete.
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It is not chicken kill. It is risk reward ratio. I enter with 10k materials and risk it. There were many games where no one steps on my bombs. Well, I just lost materials. I need to think and find some other place. It happens sometimes people hear bombs and shoot them. Well, I just lost materials again. Sometimes guy that I kill has little stuff on him. Can not compensate 10k materials. Well, I just lost materials. I do not play for kills, I play for loot and for me bombs were huge part of the strategy. But developers wants Vigor as only shooting and killing game. That is not my style. I do not have good connection, it's lagging a lot and almost all direct fights are lost because of that. And my aiming is not something to be proud off. So, how to play then? Well, I need to be smart and come up with some solutions to have it fun while mostly avoiding people. I could accept that they allowed only 3 bombs, but to make them take 95% of the health is just game over for me. I was complaining in previous posts that Vigor became predictable and that there is no randomness. Bombs were part of that randomness. Now they are not. Party breakers...
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I will get to the point with loot and latest update that ruined loot but let me make small introduction. I write this from the bottom of my hart because I love this game and do not want it killed... What I liked with Vigor, was it's randomness. Everything could happen just as in real life. You could get tricked, fooled, cheated, or outsmart or outplayed. And that's OK. I get pissed when someone kills me at the exit, of form the bush, I hate the game at that moment but at the end of the day, it's fun. It's Vigor. One bad day, one good day. But from season to season this randomness is getting killed. People complain about something and devs adjust that thing by killing randomness. You make it more and more predictable and that kills the game. Can you please stop listen to people complaining about injustice... Vigor is randomness and that's best part of it. There were so many ways of playing this game and that was making it fun. Someone wants to snipe people. It takes sniper and jump to some roof and do it. But no, you made glint and now nobody snipes like that. I never sniped but I like the feeling that I could be sniped. We had bush campers and then mortars were made to stop camping. Now, that's gone as well. Good. I never camp but I am OK with people that do. Then number of consumables were limited. Someone could bring 10 ports and that was OK. So what! That's the way they want to play. I brought bombs because I like them. It costs me 50.000 materials and I liked it that way. But now we can not do it like that. Everything is limited, there is no randomness to expect. I noticed as well that from season to season, there is less and less loot. Loot places. We had a lot of houses with rich loot, some hidden spots, but now it's gone. It takes ages to collect 20.000 wire to finish shelter. It takes 400 games to do that. Sometimes, I just want to have loot game. Not possible because all loot is in safe, time safe or container. What is sad here is that this game is supposed to be shoot and loot but it's only shoot. And it's boring. No place for tactics. Only direct fight. That's the only way to play a game. Go into encounter, see where container is, fight and die or go out. Do not go to the roof because it's impossible. Do not go inside a house, bush and do not go to loot because there are no loot places. Now to the point. Loot is poor af after this Halloween update. It's just 30-40% of what it was and that is sooooo sad. I played Forest until this week and could go out with 20k loot. Not now. Now it's 8000 and I need to run from top to the bottom. So there is no point to play for the loot. I just wander how new player will finish it's shelter. I am experienced player with cca 3800 encounters (not in top 100 but still a lot) and I have two more things to finish a shelter. I need a lot of wire and it was already hard to do it, but now it's even harder. I understand that people should boost a lobby and I do it but it's just poor. Not worth playing. It's not even loot that bothers me. It's lack of randomness that does it. I just know that after 30 seconds there is actually no way to encounter someone in Sawmill corners because noone is there. Why should be. There is container in the middle, everybody is there killing each other and that's all. If you want to join do it, otherwise, run around collecting your 50 wire. What did you do to the game? It was random, now it's predictable. No more people sniping, no more people on the roof, bush, no more exit campers, no more smart games where you outsmart someone or that person does it to you. I want to be outsmarted. I used to clip gameplay when someone kills me and analyze it in order to learn. Last time I clipped was in June. No need. It's all the same now. Can you please make this game shoot and LOOT again so people run all over the map. Let me find something at the edges of Station. Let me encounter someone at that abandoned place at the north east Station. Let me get killed at the bottom of Forest. Near the tank. Why is picture place always near safe or container? Random duos. Oh, I miss that. Was team killed bunch of times, but that was Vigor. You never knew what is going to happen. Now you know... I think you get the point. Bring back randomness. The game is getting repetitive. I love this game. Please...
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Randomness in Vigor is getting killed
Arnes Beganovic replied to Arnes Beganovic's topic in Suggestions & Feedback
Few ideas on what can be done to bring back Vigor. I would like to see (and guess many other players) some sort of progression in the game. To have a higher goal. We have a lot of games where you enter encounters to fight and outplay other people by outgunning them. But we do not have game with progression. I played a lot of survivor games that makes you survive for that moment. Like DayZ for example. It's a nice game but pointless. You just run around, loot and shoot. Name any survivor game and you will notice lack of progression. Progression is not the goal, game play is. If you can not play 5 hours in a row it's pointless. I have only 1 hour today, and I would like to save it, build something and continue later on. Another option is to play as long as I can and start over next time. A lot of games took this second approach and Vigor followed with little bit faster tempo. A lot of similar games where you pretend to have final goal and pretend to be hard core but basically cheat by allowing shortcuts. For example: weapon crates are shortcut in Vigor. Old player starts new character, plays couple of shootouts, gets few bugles, enters encounters to get high KPI and that higher goal. Narrative of a postwar Norway where you build shelter and improve all the time is lost. It was hard before, but now it's even harder. And everybody avoids that with shortcuts. There are more and more players starting to make fun of this version of game. Take example of top 20 killers on PS when they stream. What do they do? Kills everybody and then kills themselves. They do not want to even exit with loot. Nobody collects it because it only makes you heavy. THey do not need because only that matters is weapon and they have a lot of them. No price for weapon. It's devaluated. So what I would suggest is to create few modes. First one is: builder. In that mode you build your shelter as we did before. You enter encounters with guns created only in shelter and with premises from shelter. No help from weapon crates, no weapon without plans. Just pure progression. It can be upgraded with new stuff like stamina, precision and number of loot spots for character. More kilometers = greater stamina. Better shelter, more loot places. Default is 25 you can increase it to 30 to collect more stuff. etc Another mode would be arcade mode where you enter encounters way people do it today. Yes, you have all maps available but you put 30 players in it and they can take any weapon they want, and any consumable they want. Let them play arcade game. With what we have now, game will have huge play base turnover but no loyal players. Game will have hype when they release something new (like map, season, feature) and will last 3-5 days and die out when those players gets bored. Game is not balanced between shoot and loot. It's most shoot now. It's fine for me, but I do not play it as much as I did. No idea why I write this. Maybe just nostalgia because I invested some time into it. -
Hi, I encounter negative result in loot value when I pass 32.000-33.000 loot, and I am not the only one. I have a screenshot but do not know how to paste it here. It's on my xbox. I can send it as a message there if someone is interested. My theory (as a programmer myself) is that datatype "small int" is used which allows 32.787 numbers and than it starts negative once it passes. In some games when people boost a lot and I collect a lot of fuel/electronics I pass those 32k easily and it becomes negative loot value. That ruins the game because I am looter and now I need to count how much loot value I will receive and if it's close to 32k I delete stuff. Can you please check that issue and include it in some future release. I play a lot with nr 1 in loot and he experience that a lot. Best regards / FunOnTheEdge
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Problem with negative loot value
Arnes Beganovic replied to Arnes Beganovic's topic in Suggestions & Feedback
I see this is fixed now. Thanks. Just looted 36k 🙂 -
I have an idea about teamkilling. Let's keep it but make only one exit available for team killers and it will be exit further away from place he kills teammate.