-
Content Count
22 -
Joined
-
Last visited
-
Medals
Everything posted by Archer_MT
-
【question】Where can i change the removeal time of player dead body
Archer_MT posted a topic in Exilemod (Unofficial)'s Problems & Bugs
Hey guys, Where can i change the removeal time of player dead body? I change these following times but seens not the right one corpseRemovalMinTime = 1800; corpseRemovalMaxTime = 3600; wreckManagerMode = 0; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 240; -
arma 3 - editing Questions from Chinese players
Archer_MT replied to TMJIANBE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey boy. I am from china too. I am also learning arma scripting. you can add my QQ:1787971393 for further comunication. -
WARNING: Function 'name' - 26c546dee40# 1553149: coveralls.p3d has no unit
Archer_MT posted a topic in Exilemod (Unofficial)'s Problems & Bugs
I got this error in my clenit rpt , I am not sure where this errors come from, is there anyone has the some errors -
WARNING: Function 'name' - 26c546dee40# 1553149: coveralls.p3d has no unit
Archer_MT replied to Archer_MT's topic in Exilemod (Unofficial)'s Problems & Bugs
thanks for your help. i noticed that this error caused by the trader. This error disapeared once the trader was removed. and the trader also cause the error Ref to nonnetwork object 3c14f900# 984738: wf_barracks_east.p3d -
Ravage Mod + Exile integration
Archer_MT replied to chernaruski's topic in Exilemod (Unofficial)'s General Discussion
the exile_z addon can add points to player -
Server: Object 4:188 not found (message Type_120)
Archer_MT posted a topic in Exilemod (Unofficial)'s Problems & Bugs
Hey Guys ,I got piles of errors in the rpt files , i have no idea where these errors come from -
Server: Object 4:188 not found (message Type_120)
Archer_MT replied to Archer_MT's topic in Exilemod (Unofficial)'s Problems & Bugs
I have no idea about these complicate problem。 There are hundreds of line object not found errors in the rpt which may kill the performance. so i search around the forum and find this possible solution -
Server: Object 4:188 not found (message Type_120)
Archer_MT replied to Archer_MT's topic in Exilemod (Unofficial)'s Problems & Bugs
a possible solution find in the forum -
Fulcrum Mission System (FuMS)
Archer_MT replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
I installed the fums things seens ok , the headless client can connect to the server . but it cannot spawn missions in game . -
Server: Object 4:188 not found (message Type_120)
Archer_MT replied to Archer_MT's topic in Exilemod (Unofficial)'s Problems & Bugs
ok, thanks . I just ignore it -
I have a small question why exile do not enable the scoreboard which player can see the kiil info
-
ACE + Exile integration
Archer_MT replied to chernaruski's topic in Exilemod (Unofficial)'s General Discussion
Hey, smrkanky1 I cannot wait to have a try on it. is it possible to disable the ace inventory simplely by removing the pbo file -
Script for check vehicle damage
Archer_MT replied to Desperta Ferro's topic in Exilemod (Unofficial)'s General Discussion
Hey Bones51, the advanced repair script is cool , but it sometimes failed to work when I use this several months ago. I repair the wheel , when the repaire action finished, the wheel remains broken. I may didnot describe the problem clearly , but there indeed exist this problem , both I and my players have came up with it . -
Exile Plants by nflug (modified by Kuchenplatte)
Archer_MT replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
https://github.com/ReDBaroN1/Exile-Plants I used the plant addon from the above. but it can not return the item which I select it only toast me "there is no such item". I guess problem comes from the follwing part //////////////////////////////////////////////////////// //// the following codes cannot return the item I selected , it only toast me "there is no such item" switch _menu do { case "uniform": { _item = _uniformList lbData _index; }; case "vest": { _item = _vestList lbData _index; }; case "backpack": { _item = _backpackList lbData _index; }; }; ["InfoTitleAndText", format[" item selected IS %1!",_item]] call ExileClient_gui_toaster_addTemplateToast; diag_log format["plant_test %1",_item]; if(_item isEqualTo "") exitWith {hint "Kein Item mit diesem Namen gefunden!"; ["InfoTitleAndText", format["%1 there is no such item!",_item]] call ExileClient_gui_toaster_addTemplateToast; }; the whole script is here- 7 replies
-
- script
- weed plants
-
(and 1 more)
Tagged with:
-
ACE + Exile integration
Archer_MT replied to chernaruski's topic in Exilemod (Unofficial)'s General Discussion
https://github.com/InclementDeath/ace_exile https://github.com/ravmustang/eXpoch-ACE3forExile Hey , I occasionally find two mod as the above . The instructions said the ace can work with exile 1.0.2! If that indeed works , I think it can also work with 1.0.4 @chernaruski @El' Rabito -
[Question] differences in code implemented in editor and in MP games
Archer_MT posted a topic in Exilemod (Unofficial)'s Problems & Bugs
private ["_cough"]; _cough = selectRandom RZ_HumanCoughArray; [player, _cough] remoteExecCall ["say3D"]; [[1.5, 2, 10],player] remoteExecCall ["fnc_RyanZombies_AddCamShake"]; The above code works fine in the editor. however when i try to put this codes in my exile server, there is nothing happened. Is there differences in editor and in MP games -
[Question] differences in code implemented in editor and in MP games
Archer_MT replied to Archer_MT's topic in Exilemod (Unofficial)'s Problems & Bugs
thanks chernaruski and El' Rabito for your help! I add the class say3d { allowedTargets=2; }; class fnc_RyanZombies_AddCamShake { allowedTargets=2; }; in the CfgRemoteExec and also change the target type. this still can not add cough to player. and i use the playsound it just works fine. And current i add [] execVM "Custom\WeatherEffects.sqf"; in the initplayerlocal to get it work , I am not sure whether it will affect the server performance or not.? or can I use this codes to get the weathereffects to work? _cold = compileFinal preprocessFileLineNumbers "custom\WeatherEffects.sqf"; [60, _cold, [], true] call ExileClient_system_thread_addtask; -
[Question] differences in code implemented in editor and in MP games
Archer_MT replied to Archer_MT's topic in Exilemod (Unofficial)'s Problems & Bugs
this is the weather effects script made by JohnO. I just want to add cough to players when they get cold -
as exile is no long developed. there may be some new bugs as the arma updates. It is hard for us to develop new features to exile , but we can try to fix the bugs together to keep exile compatible with arma. As chernaruski said exile is a wonderful framework. Exile lovers keeps going on!😀
-
ACE + Exile integration
Archer_MT replied to chernaruski's topic in Exilemod (Unofficial)'s General Discussion
I am also want to integrate ACE with exile long time ago until recent i notice that the are mods ACE without medical and ACE compatibility with exile in workshop. You can have a try with these mods. And I also will try out this mods when i have time. i am not native english speaker , i am sorry for my poor english which make you puzzled. -
How to spawn other units based on ExileZ
Archer_MT posted a topic in Exilemod (Unofficial)'s Problems & Bugs
i want to spawn other units in exile ,sucj aliens and dinosaur. Can you give some instruction on how to spawn this units by exilez? Thanks in advance. -
i have a idea about the farming script. can the farming script to be integrated into the player‘s territory. so that player can plant and harvest in their territory