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VHFluffy

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About VHFluffy

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  1. Thanks for the help guys 🙂 @zagor64bz @gokitty1199
  2. Okay this is completely screwing with my mind. This time no error message appears but it only works in singleplayer not multiplayer (This is if I remove line 21). Break Engine does not work at all. I tried retyping the entire script twice without copy and paste, no luck. Don't know what line 21 does but so far the only difference I have seen is that it does not give an error message. When you tried this in multiplayer did you change any attributes?
  3. When in singeplayer it only shows the Heal tail Rotor option. When in multiplayer it does not show anything. In both cases this error message is displayed: Error Invalid number in expression. Line 8 Anything I'm missing you assume is common sense :)?
  4. No mods complete Arma 3 Vanilla
  5. Thanks for helping me with the SP bud 🙂
  6. OK great. IT works in singleplayer but not multiplayer. There is no error message it just does not give me the option when I go multiplayer.
  7. Do I have to put in anything in the helicopters's init?
  8. Error message that comes up: "Init: Local variable in global space." If that means anything?
  9. Thank you for your effort. Please bare with me here as I have never worked with scripts before. I use the Vehicle respawn module. Edit the code as much as you want as long as I can scroll wheel to Break and Heal the specific parts. As I said I am new and I do not know where to paste in the code you gave me. Do I need to make a sqf file and put it in the mission folder or?
  10. Hello I have been trying a few days to figure this out but no luck. I want my helicopter to respawn with the following INIT field: player addAction ["Heal Tail Rotor", "vehicle player setHitPointDamage ['hitVRotor', 0]"]; player addAction ["Heal Engine", "vehicle player setHitPointDamage ['hitEngine', 0]"]; player addAction ["Break Engine", "vehicle player setHitPointDamage ['hitEngine', 1]"]; player addAction ["Break Tail Rotor", "vehicle player setHitPointDamage ['hitVRotor', 1]"]; player removeAction DCON_Eject
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