Jem777
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Everything posted by Jem777
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Jem777 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AirShark, now i know why you are a Sergeant and im a Private, i disabled Alive and it all worked fine. Then I deleted the @Alive folder and copied a fresh version into the Arma 3 folder. Now, it looks like the problem is fixed. I played it for about 5 mins but im pretty sure its fixed, ill give it a go again tomorrow. Thanks for your help. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Jem777 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I havent disabled Alive but it is worth trying, i will give that a go. The view distance is whatever the default is. Ill find where it is and maybe change it so its closer. The dynamic view distance isn’t disabled. Ill try Alive after lunch and check the dynamic view distance. and yes while aiming. As soon as i click the mouse button to zoom in the frames drop to like 1-2 frames a sec. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Jem777 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im not sure what you mean by sound sources? Is that a setting in Arma 3 or Ace3? And 48000 in windows do you mean? If so I haven’t changed any of the default sound settings in Windows or in Arma. im using Alive and CBA. They are the only mods. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Jem777 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have 16gb of ram! Was your problem the same thing? And if you disabled Ace3 there was no drop in framerate? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Jem777 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi All has anyone had this issue with ACE3? With the mod enabled, while aiming or shooting, the framerate drops to a level where Arma 3 is unplayable. With the mod disabled, Arma 3 runs fine. ive played with a few of the options mainly in the Weapons page but has not made any difference. has anyone else had this issue? Is there a fix for it? thanks -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Jem777 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With Advanced Ballistics, it makes no difference if it’s enabled or disabled its the same. as for the settings, the Ace3 settings are the default settings. In Arma i have reduced some of the graphic settings from ultra to high thinking the problem was with arma. Ace3 has been enabled since day one. I thought the issue was my pc not being able to run arma so I stopped playing arma for quite a while. A few days ago i fired it up again. Of course the issue was still there. I decided to research it online. I found a post where someone says that Ace3 was the problem but he did not have a solution for it. I disabled Ace3 and Arma run like its never run before, smooth as. Its definitely Ace3 but i dont know where the problem is. -
Hi Guys Just after some help. I'm trying some mission making using the Alive mod. I'm following this Youtube video For some reason, which I cannot work out, the opfor AI is not spawning. Below is a link where the mission file which I'm working on can be downloaded. can someone please let me know what I've done wrong? Thanks https://www.dropbox.com/s/iuidob2mq06escg/Alive%20Basics.Stratis.zip?dl=0
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at least there are known workarounds, ill check out VS code. never heard of it. i was thinking visual studio just googled it.
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Hi All This is first post here, first off, im new to Arma 3. Ive been playing around with the editor and it just blows me away with how much content is available. Im sure it would take years to learn how to use it to its full potential. Im been playing around trying to create a Sniper vs Sniper Senario. Ive added one Blufor player and one Opfor AI, i added a Spawn AI module. I then synced the module to the Opfor AI. The idea that I have is that when the Opfor AI is killed, one Opfor AI will spawn. What is happening is that the AI spawns but so does a few Blufor AI which is not what i need. What is the best way to do this? Also when the AI spawns, i would like it to be at a random location within X meters from where he was killed. any advice would be appreciated. Thanks
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G’Day All can someone tell if and where i can find attributes for each class, my terminology may be wrong. What im looking for is an equivalent to C/C++ Struct or classes, ill explain further. A soldier can have setcaptive, “salute”, “killed” and im sure may other attributes. Is the a list for each class? Im getting into scripting and i thought it may be a good way test out the attributes/commands to see how they work. Thanks
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Thanks for the links, the syntax is very much like C. thanks again
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Thanks for the link, i have seen that but its not arranged per object eg soldier, trucks ect ect. You need to go through each one if you dont know what your looking for like me.
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Thanks for the link, ill grab a copy.
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Is there a sure fire way of getting scripts to work with copy and paste? Will arma edit or any of the other programs show unwanted characters or highlight any errors? Something like Word would be good where you can turn on hidden format characters.
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wogz187 i retyped the last line like you suggested and it still didn't work so I've just downloaded your repack and ill try it in the morning, thanks
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very stange, thanks so much for your help ill try it out hopefully later today. thanks again.
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here is a dropbox link, i don't have a google drive account. hoping someone can have a look at the mission and workout why its not spawning. thanks https://www.dropbox.com/s/wrdhxs9e2wgcuzp/Test%20Respawn.VR.zip?dl=0
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lol, i meant how do i upload a mission so someone can have a look at it because its not working. AI is not spawning. it says i have no attachments.
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How do i add an attachment? I get a message saying I don't have any existing attachments. I'm trying to upload the mission as it not working.
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Thanks guys, i already encountered the unicode issue, i resolved that one. I take it that when i call the script its done in the AI’s init within the AI’s property box? Instead of asking dumb questions which im sure they have been asked many times before, i have downloaded Fockers arma 3 guide to scripting. Hopfully then no more dumb questions. Thanks again
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Thanks for the link i had a quick look and saw a topic on respawning. with the code above, how do i use that but more importantly, how do i find out about the functions and key words used in the script? thanks for both of your input.