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Arondight912

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Posts posted by Arondight912


  1. Hello, I’m looking for some help with compiling a retexture addon for a helmet.

     

    I have the edited textures ready to go and have attempted to compile them into a PBO with a config, but have not been successful.

     

    I’m looking for someone who can help me compile the addon and edit the config, even better if they can point me on to what I need to do in the future.

     

    Thanks!


  2. Detachment One is a North America based Arma 3 unit based on MCSOCOM Detachment One.  We are extending an invitation to skilled personnel interested in running operations of the following types:

    • Direct Action
    • Special Reconnaissance
    • Special Activities
       

    The atmosphere at DetOne is more relaxed, as we have all been a part of previous milsim units. No need to report in, finish statements with “Sir!” nor address members by rank.
    We have a Teamspeak 3 and Arma 3 server and primarily use TS3 and Discord for communications.

     

    Events/Operations

    • The main operation takes place on Saturdays at 9PM EST
    • Other events and training may take place weekly or as determined.
    • Our servers are online 24/7 with the exception of maintenance, so our members can additionally gather/play at any time.
       

    https://youtu.be/nAIed1M4a9g

     

    Requirements:

    • Minimum age of 18
    • Teamspeak 3 with Microphone
    • Fluent in English
    • Arma 3 installed
    • Good overall fit for the unit

     

    Open Roles:

    • Direct Action Element Member
    • SARC – Special Amphibious Reconnaissance Corpsman
    • Aviator, 1-160th SOAR
       

    The unit also has a “Fires Element,” where members can serve roles of:

    • Machine Gunner
    • Infantry Assaultman
    • Mortarman
       

    Candidates will undergo an Initial Skills Assessment covering the followin criteria before acceptance:

    • Land Navigation
    • Radio Communication/TFAR
    • ACE Advanced Medical Skills
    • Room Clearing/CQB and POS ID
    • ACE Explosives

     

    Further skills on the individual and team level may be trained and developed after entrance.

    To join or if you have questions, please message one of these members:
    Bezaleel
    DareThrylls
    Arondight

     

    Join us on Discord!

    https://discord.gg/S4NSw8J

    • Like 1

  3. Okay, so I've moved a bit further, trying to compile an addon so I can test the texture out.

    For reference, I am following this guide as much I can, considering I haven't done this before: 

     

    When using BinPBO to attempt to compile the addon, I get a notification that there is an error in my config.cpp.  The content of the config is as follows:

     



    enum {// = 2, // Error parsing: Empty enum nameDESTRUCTENGINE = 2,DESTRUCTDEFAULT = 6,DESTRUCTWRECK = 7,DESTRUCTTREE = 3,DESTRUCTTENT = 4,STABILIZEDINAXISX = 1,STABILIZEDINAXESXYZ = 4,STABILIZEDINAXISY = 2,STABILIZEDINAXESBOTH = 3,DESTRUCTNO = 0,STABILIZEDINAXESNONE = 0,DESTRUCTMAN = 5,DESTRUCTBUILDING = 1,};
        
        class CfgPatches 
        {
            class DetOneMICH { 
                units[] = {};
                weapons[] = {};
                requiredVersion = 0.1;
                requiredAddons[] = {"DetOne_mich_bare_norotos_arc_tan"};
                };
        };
        
        class cfgWeapons 
        {
            class Item_rhsusf_mich_bare_norotos_arc_tan;
            class HeadgearItem;
            class DetOne_mich_bare_norotos_arc_tan: Item_rhsusf_mich_bare_norotos_arc_tan
            
            {scope = 2;weaponPoolAvailable = 1;
            
        displayName = "DetOne Coyote MICH Norotos ARC";
        picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";
        model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic";
        
        hiddenSelections[] = {
        {"camo"};hiddenSelectionsTextures[]    = {"DetOneMICH\Data\bare_mich_tan_norotos_arc_co2.paa"};
        class ItemInfo : HeadgearItem {
            mass = 100;
            uniformModel = "{DetOneMICH\Data\mich_bare_01_nor1_arc.p3d"};
            modelSides[] = {3, 1};
            armor = 3*0.5;
            passThrough = 0.8;
            hiddenSelections[] = {"camo"};
                };
            };
        
        };
     

     

    Any ideas as far as what's not right in the config?

    I also do not have a P: partition on my hard drive.  Is it absolutely necessary to create one?


  4. I have a mission folder for the purpose of testing the textures before I move further with putting together an addon. 

    There are 2 textures in the root folder, one is a retexture of the mich helmet, the other is a retexture of the uh-60.

    Note, I am only attempting to reskin the MICH helmet, only trying the UH-60 to see what works.

     

    For the UH-60, I am using:

    Quote

    SetObjectTexture [0, "ss60_fuselage_co.paa"]

    This one works. 

     

    For the mich, I am using

    Quote

    this setObjectTexture [0, "bare_mich_tan_norotos_arc_co2.paa"];

     

    I've also tried using different object versions of the helmet.  None of those work either.

     

    This is what I have so far:

    ELTK19y.jpg


  5. Hello, not sure if this belongs in here or in the modelling section, and I wasn't able to find out through searching nor trial and error.

     

    Trying my hand at a reskin of one of the MICH Helmets from the RHS USF mod.

    I've got the texture file completed and ready to use, but when I try to do a texture check in game, through the setObjectTexture script, it still will not appear.

    I've tried applying it to components 0 through roughly 12, but no change.

     

    Can someone give me a break down of what the components of the helmet actually are?  Thank you


  6. miPw5T8.jpg

     

    SOG is a North America based Arma 3 unit modelled after the Special Operations Group within the CIA Special Activities Division.  We are extending an invitation to personnel interested in becoming Paramilitary Operations Officers, running operations on a different level than typical fire and maneuver combat performed by infantry units.

     

    The atmosphere at SOG is more relaxed, as we have all been a part of previous milsim units.  No need to report in, finish statements with “Sir!” nor address members by rank.

    We have a Teamspeak 3 and Arma 3 server and primarily use TS3 and Discord for communications.

     

    Events/Operations

    • The main operation typically takes place on Saturdays at 9PM EST
    • Other events and training may take place weekly or as determined.
    • Our servers are online 24/7 with the exception of maintenance, so our members can additionally gather/play at any time.
       

    Requirements:

    • Minimum age of 18
    • Teamspeak 3 with Microphone
    • Fluent in English
    • Arma 3 installed
       

    Potential Paramilitary Operations Officers will be assessed on the following basic criteria before acceptance:

    • Land Navigation
    • Radio Communication/TFAR
    • ACE Advanced Medical Skills
    • Room Clearing/CQB and POS ID
    • ACE Explosives
    • Overall fit for the unit
       

    Further skills on the individual and team level may be trained and developed after entrance.

    To join or if you have questions, please message one of these members on steam:
    Board__Gamer
    DareThrylls
    Arondight
     

    Join us on Discord!

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