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relisek

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About relisek

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  1. thats kind of responds i expected, thats a shame you assuming im cheating, i just make myself a goal and that's the one i want to shoot and tp people where i shoot
  2. Hello, i'm a beginner in scripting, just gaving myself some stuff for training and im struggling with this one, _unitwep = player; bulletinair = false; bulletinairpos = []; _unitwep addeventhandler ["Fired", { _this spawn { _unit = player; if (!bulletinair) then { bulletinair = true; _bullet = _this select 6; _pos = getPosATL _bullet; while {alive _bullet} do {_pos = getPosATL _bullet; bulletinairpos = getposATL _bullet}; _roundpos = [(round (_pos select 0)),(round (_pos select 1)),(round (getposATL _bullet select 2))]; _null = (_pos select 0) + (_pos select 1) + (_pos select 2); if (_null == 0) then {hint format ["Error: pos = %1",_pos]} else {_unit setpos [_pos select 0, _pos select 1,0.5]; hint format ["Teleported to: %1",_roundpos]}; waitUntil {!alive _bullet}; bulletinair = false; bulletinairpos = []; } else {hint format ["Wait for bullet to hit the ground, its %1M from the ground",(round (bulletinairpos select 2))]}; }; }]; It teleports you where ever you shoot, the problem is i just dont know how to rebuild it so it will teleport everyone where i shoot and it doesnt mean the bullet has to land, i was thinking about such a sleep like 0.5 after i shoot there all players would be telerported including me. Its just for training purpose, i tried myself to remake it with no success
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