Campfire i've made works perfectly in SP and MP missions.
BUT. When i've added it to my terrain using TB, it didn't work. I use mikero pboproject to pack terrain.
Here's config.cpp:
#include "..\CfgEditorCategories.hpp"
#include "..\CfgEditorSubcategories.hpp"
class CfgPatches
{
class drova
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Structures_F"};
};
};
class CfgVehicleClasses
{
class ML_shabut
{
displayName = "Serega";
};
};
class SmallFire;
class CfgVehicles
{
class House;
class House_F: House
{
class DestructionEffects;
};
class Ruins_F;
class Land_drova: House_F
{
displayName = "drova";
model = \ml_shabut\drova\drova.p3d;
author = "Serega Kradun";
editorCategory="ML_shabut_objects";
editorSubcategory="ML_shabut_objects_warm";
simulation="fire";
scope = 2;
mapSize = 20.27;
vehicleClass = "ML_shabut";
class Effects: SmallFire
{
class Light1
{
simulation="light";
type="SmallFireLight";
};
class sound
{
simulation="sound";
type="Fire_camp";
};
class Smoke1
{
simulation="particles";
type="SmallFireS";
};
class Fire1: Smoke1
{
simulation="particles";
type="SmallFireF";
};
class Refract1
{
simulation="particles";
type="SmallFireFRefract";
};
};
class EventHandlers
{
init="(_this select 0) inflame true";
};
};
};
And there's my Named Property in Geo Lod:
https://imgur.com/4vaTyR0
I'd be very thankful for any kind of advice.