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infinity_loop

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About infinity_loop

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  1. Thanks guys, your responses are much appreciated. I will go through them now! @Defunkt "As you probably know, Arma isn't terribly multi-threaded so if you do write an extension I'd suggest running complex decision making in separate threads. Maybe maintain a table of best-next-course outcomes, prioritized by proximity to action for all units in play, ready to be fetched by an in-game script as is required/expedient." <-- that is exactly what I had in mind 😉
  2. Hi guys, I suspect this might have been asked in the past but a quick search did not give me the answer I was looking for: I have developed a game AI that I would like to adapt and try out in ArmA 3. Despite having built missions and scripted .sqf's for ArmA 3 before, I have no idea where to start with regards to modding the game and to modify/replace the AI that comes shipped with it. I would prefer to use C++ and have full control over the AI's decision making... Can anyone point me in the right direction on where to start? (Also: What language(s) are other mods written in and how do they link to the game?) Thank you very much for your help in advance. Best
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