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Hellrot

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About Hellrot

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  1. Hi, thanks for the help, it does what it says! 🙂 There's a problem though - when the chopper does end up blown up anyway, the AI can disembark and carry on on foot, but the player is locked up. You can't exit or do anything but exit/restart the mission. I assume the vehicle gets "Locked for player" when it's 100% damaged. Is there any way to "unlock" it so the player can get out? Bonus points if they get some damage themselves when doing so. If not, killing the chopper's crew would work fine by me. Here's my (hilarious) attempt: heli addEventHandler ["HandleDamage", { if (_damage heli >= 1) then ({setDamage 1} forEach units this})]; Needless to say, it doesn't work lol. Any ideas? This is a completely new world for me and it can get quite confusing..
  2. Hello everyone! Mission building for ArmA is something entirely new for me, and the fact I haven't played any games prior to III doesn't help... So I would appreciate if someone could help. So far I've been searching for solutions throughout the Internet with slow but stead-ish results, but here's something I just can't find coherent answer for: The level I have in mind is a helicopter mission (AH-99). Since I'm aiming for an experience easier than what ArmA III's bulky aircraft simulation offers, I need to buff it: 1. Ideally I would like the chopper to have a 0.88-0.90 damage threshold at all times, so it never explodes (even from hitting terrain), instead ending up disabled and crashing intact. Player and their gunner are invulnerable as long as they're inside the helo. If they disembark - they become vulnerable again. The helicopter takes 10% of the damage it normally would from enemy weaponry. 2. If the above isn't supported by the game's engine, I would like both the player and his gunner to survive the explosion and abandon the wreck to carry on on foot. And I have more or less achieved that for the AI gunner, but the player is stuck because apparently the "GetOut" action doesn't work once a vehicle is dead (set to "Locked" state?). There character you're controlling is alive, but he can't get out. Here's what I entered in the pilot and gunner's Init. Here is what's in the AH-99's Init: Any help would be appreciated. I know there are mods out there like "Survivable Crashes", but for my first mission I'd prefer minimum dependancies... P.S. I have another question, it's not that important but it's proving to be embarassingly complex for me. What code and where do I put that makes USS Liberty's hangar doors to open or close once the player gets in range of a trigger?
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