I think the SAM launchers are a good addition, and have definitely changed the pace of Warlords. However, they are able to be abused just the same when next to a tempest ammo. Infinite rapid-fire long range SAM missiles and its free and near instant to rearm it (Rhinos are still routinely doing the same thing and firing 20 missiles a minute at no cost to them from across the map). Which would be alright, if there was an reasonable way to destroy it when it's 4 towns back into their territory (and as of yesterday, well-guarded by radar SAMs.) My two cents is that a lot of the current balance issues could be addressed by making vehicle rearms cost points, (example price, 1000) as well as perhaps making the CP you get from kills proportionate to the value of the vehicle (example; you get 5000 for shooting a neophron down). I have played a few full games since the update came out; and if there's one thing this update did, was make it play much more like a stalemate when late-game comes. And since Opfor has no conventional artillery, Blufor has the advantage in that situation thanks to MGS top-down missiles from god, which of are course always fired in a constant barrage because rearming is free and instant. It's a little silly. I also think AA range should be looked at, because as of right now you can drop a single SAM battery and dominate a majority of the map if you simply keep it fed and manually keep the radar on. Perhaps like 6-8K range instead?