@GEORGE FLOROS GR There it is, sorry for the time...
The plane path was done by recording it with Unit Capture and i have a simple trigger to make it start - When a civilian enters the trigger area.
So when it's done the plane take off and fligh to the drop zone where i have a trigger activated by ownership of the plane's pilot. That trigger make the guys get ejected of the plane with this on activation:
p1 action ["EJECT", train1];
p2 action ["EJECT", train1];
p3 action ["EJECT", train1];
p4 action ["EJECT", train1];
p5 action ["EJECT", train1];
p6 action ["EJECT", train1];
p7 action ["EJECT", train1];
p8 action ["EJECT", train1];
p9 action ["EJECT", train1];
p10 action ["EJECT", train1];
p11 action ["EJECT", train1];
p12 action ["EJECT", train1];
p13 action ["EJECT", train1];
p14 action ["EJECT", train1];
p15 action ["EJECT", train1];
p16 action ["EJECT", train1];
p17 action ["EJECT", train1];
p18 action ["EJECT", train1];
p19 action ["EJECT", train1];
p20 action ["EJECT", train1];
p21 action ["EJECT", train1];
p22 action ["EJECT", train1];
p23 action ["EJECT", train1];
p24 action ["EJECT", train1];
p25 action ["EJECT", train1];
p26 action ["EJECT", train1];
p27 action ["EJECT", train1];
p28 action ["EJECT", train1];
p29 action ["EJECT", train1];
train1 is the variable of the plane.
The p's are the variable names of each one of the paratroopers, and everything is working ok they get ejected open the parachutes without colliding with each other. Then comes the thing that i am trying to solve when they touch with boots on the ground 60% of them die 😕