SoulEnd281
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Everything posted by SoulEnd281
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I cannot re-evaluate the mods as I don't own them. I cannot switch the server of the units location, as its members are American, as well as myself not owning it.
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Server type online: Private, password locked. Scenario: Section Practices with my unit (the game performs atrociously on a server system as well). Players: Can be about 16 players per squad, but generally no more then 32 players total due to the server's hardware. Mods as a requirement: Yes. The units own ModPack, along with a few 3rd party mods. Server location: Chicago, Illinois. My location: Australia with up to 399ms of ping. Internet speed: 100-150mb/s...... Yeah, its worse then hybrid coaxial, which is what it is now, and what it was previously.
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Mods run offline: CBA_3 Voice Commands for AI System System specs: CPU: AMD Ryzen 9 5950X (you should have seen this in the Imgur link I posted). GPU: AMD RX 6700 XT 12gb. RAM: 64gb Corsair Vengeance LPX DDR4 2933MT/s. Board: Asus TUF Gaming x570-Plus (WiFi).
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Browser: Google Chrome. However, it doesn't matter what browser I use.
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Excuse my French here, but f*** I completely forgot about ALiVE, appreciate that heads up.
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How to embed image in forum post
SoulEnd281 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It doesn't matter, the feature glows red, telling me that my perfectly valid link I supplied it, is not valid. -
How to embed image in forum post
SoulEnd281 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This feature isn't working for me. -
Well, there is the Arma 3 Performance Extension. The "Insert image URL" feature is bugged for me as I have a perfectly correct link that I posted above, and the feature glows Red, indicating an invalid link.
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Optimization of the games code to include multi-core support, because the game currently runs on a single CPU core. How to insert images is another thing. The best way for me to point out something is a screenshot of Task Manager. https://imgur.com/kMgBkpo
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I moved on from the possibility of swapping the games engine with a mod (as I was informed that it would be not possible), to just using what we have to improve games performance.
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I was requesting how a mod to improve the games performance was not possible. I requested an example of such.
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I am just speaking from a performance standpoint, because the game's performance is atrocious at best. I think the highest frame rate I saw this game run at on my particular system is 88-100fps offline, and about 15-20fps online regardless of the situation. Vsync was disabled though, apart from when I was running the game online.
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I will ask the same question politely, and request an example.
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Well, I wouldn't call myself a professional programmer in this sense, I am only just getting into Python Code using Conda. So, it's only natural to currently misunderstand what a game engine is, know they exist though, and only have an SDK to work with.
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Not in the sense that your thinking, but, if you think about the amount of mods that one can get from the Steam Workshop for the game, you'd be impressed to know how the developers get into the games code to make the mod work with it. https://steamcommunity.com/app/107410/workshop/
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Nope. I am not trolling. I am telling the genuine truth. The game has indeed practically been reverse engineered by the community due to its modding community. While I certainly agree that the uhh, core engine of the game has remained untouched, the mods are making the game better in regards to content. I was meaning as the very last major update to ArmA 3 after its support ceases. I.e., when the game reaches end of life if you will.
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They did.... Look at the amount of mods available through the games SDK, as well as the amount of mods that are available on Steam.
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A lot of the ArmA III Community has already pretty much, and practically reverse engineered the games code anyway with mods.