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Shan3Walsh

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Posts posted by Shan3Walsh


  1. On 10/21/2018 at 9:50 PM, GEORGE FLOROS GR said:

     

    No it's a different one , it doesn't need the description.ext  , check only the options and did you add the line from the initplayerlocal ?

     

    Hey sorry for the delayed response (was out of town for the last couple of days) So ok Im running it separately from the original script and i'm using my own description.exe. I also have that line in my initplayerlocal.sqf. I just tested the Ai killing me and player killing me and vise versa and i got no killfeed popping up at all. Is there a settings or option config somewhere that may fix it? Or maybe is it the way i installed it... It's just placed in my missions folder for an exile ran server. Your original killfeed works perfectly btw on my server.  

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  2. Does this new script depend on the original script by any chance and does the description.exe need to match yours exactly in order to work? Your description.exe was a little different than mine on some of the options that will affect some specific exile assets. I went to go test it and it didn't show the AI's getting killed by players which is good but when i died to them it didn't show that either. I did not test the player to player yet since i need to get a player online to do so i'll let you know the results as soon as i get another tester on.

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  3. 14 hours ago, GEORGE FLOROS GR said:

     

    Ok , just you will give me  a little bit time to check it  , because i have set some -script- priorities !

    Thanks !

     

    Welcome also to BIS forums ! i see these are your first posts !

     

    Alright thanks a lot I appreciate it. and thanks btw! Yea I'm  new to these forums. Most forums I post on no one responds ever but so far so good on here ;P 

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  4. 6 hours ago, GEORGE FLOROS GR said:

     

    Thank you very much IIRS3II PUN1SH3R !

     

    Just to get this straight , show only the kills for players but show also when a player died from an AI , right?

     

    Yes correct but also when a player kills any AI it does not show up on the kill feed.  I'm using it for my exile server so I don't want the player base seeing when players kill AI's at missions because it will give it away too easily that someone is attempting a mission but if the AI's kill them everyone can see it since that is the trade off of dieing to the mission guards. Like: (gunpicture Mission Guard killed Player). And of course any player that kills another I want to be on the killfeed as well. 

     

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