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CykaMugged

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  1. CykaMugged

    Grimes Simple Revive Script

    Hey Grimes, I've been trying to do what you told me, so in line 238 I've changed "allUnits + allDeadMen" array, to "switchableUnits". Having done that, I tested killing a playable IA of my team. The IA gets all the scripts/animations executed right, but, instead of appearing the option "revive", it appears "secure" witch makes you handcuff the IA by holding the space bar. Given my complete ignorance in what to scripting refers, I'm stuck at this point, so if you could give me a solution, it would be amazing ^^' I'm waiting for your answer. Here the lines, in case they are of any help: //Is an AI if ((side _x) in G_Revive_AI_Incapacitated) then { [_x] spawn G_fnc_EH; }; }; }; } forEach switchableUnits;
  2. CykaMugged

    Grimes Simple Revive Script

    Hey Grimes, pretty happy with your script, it work's just perfect! But there's one function that it would be great to be implemented, the possibility of only activate the reviving system for playable units. This would allow having large combats with many units, but only using the revive system on the player's squad, for example. If you could implement this function, I would be delighted, waiting for your answer ^^
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