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Zbysiekk

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About Zbysiekk

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  1. Here's my take on this script: C-RAM's now point forwards after they lost the target. They don't all fire at the same target if there are multiple coming. They fire in bursts. (can be disabled) They don't fire at the ground at all. There's a function that adds warning sound to an object. Cone detection works all the time.
  2. I used a wrong command, it only worked if the c-ram direction was 0 degrees, this works regardless of c-ram orientation: _fromTarget = _cram getRelDir _target < 0 + 25 || _cram getRelDir _target > 360 - 25; if(_fromTarget
  3. @Up i haven't had any problems, check your files contents and names _fromTarget = _target getDir _cram; _dirTarget = direction _target; if(_dirTarget < _fromTarget + 25 && _dirTarget > _fromTarget - 25 is over complicated and sometimes does return unexpected values as the _target direction itself is not guaranteed. Use this instead: _fromTarget = cram1 getDir _target < 0 + 25 || cram1 getDir _target > 360 - 25; if(_fromTarget // Only works if C-RAM direction is 0! I'm working on a fix
  4. Yeah, you probably won't answer, but. How did you figured out that you need to add "ACE_setting = 1;"? Does this come from ace itself or CBA? I want to do what you did to other mods and scripts, like acex or diwako ragdoll. I tried simply changing "ACE" to "ACEX" but it doesn't work, i have seen other mod that also had this "name_setting = 1;" and allow to change it's cba setting through mission parameters. I can't find anything about it on CBA or ACE wiki either.
  5. Oh, so that's what that guy said. I'm not native english either so i didn't understand him at all :p
  6. Is it possible to make that players will stay in the ragdoll animation? Cause if you roll on your back just after 4 seconds that ruins the whole idea of this script imo.
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