Jump to content

Nosko

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About Nosko

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey so I've been trying to create my own uniform, which is a normal uniform with a logo. Well i got the paa files done but ive been unable to come up with the scripting to put it into the game. So far I've come up with this: class CfgPatches { class JSOC_Uniforms { units[]= { "JSOC_Operator_T1", }; weapons[]= { "JSOC_Uniform_Base", }; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F" }; }; } class cfgWeapons { class B_Soldier_F; class JSOC_Operator_T1: B_Soldier_F { scope=2; displayName="Nosko"; vehicleClass="JSOC_BDU"; identityTypes[]= { "LanguageENG_F", "Head_NATO", "G_NATO_diver" }; faction="JSOC"; uniformAccessories[]={}; nakedUniform="U_BasicBody"; uniformClass="JSOC_Uniform_Base"; model="\uniforms\\data\JSOC_Body_1.p3d"; hiddenSelections[]= { "Camo", "Flag_Left", "insignia" }; hiddenSelectionsTextures[]= { "uniforms\data\clothing1_co.paa", }; }; } class cfgWeapons { class Uniform_Base; class UniformItem; class JSOC_Uniform_Base: Uniform_Base { scope=2; displayName="22nd Jsoc"; picture="uniforms\data\ui\UI_GRY_OCP.paa"; model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; hiddenSelections[]= { "Camo", "Flag_Left", "insignia" }; hiddenSelectionsTextures[]= { "uniforms\data\clothing1_co.paa", }; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="JSOC_Operator_T1"; containerClass="Supply50"; mass=50; }; }; } Any help would be greatly appreciated or if someone would be willing to show me how to do it.
  2. So im trying to make a coconut that can go in your inventory and sit on the ground and I cant figure out how to make it show up in the editor and under miscellaneous in arsenal Here is my config File: class CfgPatches { class rev_inv_coconut { displayName="Coconut"; scope=2; mass=0; author="Noskie"; picture="\@Coconut\icons\coconut_icon.paa"; model="\@Coconut\objects\cocanut thingy.p3d"; icon="@Coconut\icons\coconut_icon.paa"; descriptionShort="A Coconut thingy"; weapons[] = { "rev_inv_coconut" }; }; }; Any help would be greatly appreciated. I am also very new to this so sorry if the answer is totally obvious.
×