Hey so I've been trying to create my own uniform, which is a normal uniform with a logo. Well i got the paa files done but ive been unable to come up with the scripting to put it into the game.
So far I've come up with this:
class CfgPatches
{
class JSOC_Uniforms
{
units[]=
{
"JSOC_Operator_T1",
};
weapons[]=
{
"JSOC_Uniform_Base",
};
requiredVersion=0.1;
requiredAddons[]=
{
"A3_Characters_F"
};
};
}
class cfgWeapons
{
class B_Soldier_F;
class JSOC_Operator_T1: B_Soldier_F
{
scope=2;
displayName="Nosko";
vehicleClass="JSOC_BDU";
identityTypes[]=
{
"LanguageENG_F",
"Head_NATO",
"G_NATO_diver"
};
faction="JSOC";
uniformAccessories[]={};
nakedUniform="U_BasicBody";
uniformClass="JSOC_Uniform_Base";
model="\uniforms\\data\JSOC_Body_1.p3d";
hiddenSelections[]=
{
"Camo",
"Flag_Left",
"insignia"
};
hiddenSelectionsTextures[]=
{
"uniforms\data\clothing1_co.paa",
};
};
}
class cfgWeapons
{
class Uniform_Base;
class UniformItem;
class JSOC_Uniform_Base: Uniform_Base
{
scope=2;
displayName="22nd Jsoc";
picture="uniforms\data\ui\UI_GRY_OCP.paa";
model="\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
hiddenSelections[]=
{
"Camo",
"Flag_Left",
"insignia"
};
hiddenSelectionsTextures[]=
{
"uniforms\data\clothing1_co.paa",
};
class ItemInfo: UniformItem
{
uniformModel="-";
uniformClass="JSOC_Operator_T1";
containerClass="Supply50";
mass=50;
};
};
}
Any help would be greatly appreciated or if someone would be willing to show me how to do it.